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Offline v

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Resizing a character
« on: September 07, 2009, 07:04:46 PM »
so i'm thinking of trying something with magneto, but he's way bigger than i want. how can i make him a little slimmer but still use the same base for the most part?

Offline -Whiplash-

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Re: Resizing a character
« Reply #1 on: September 07, 2009, 07:28:09 PM »
uHH... use the shrink tool and clean it up?

Offline Beardicus

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Re: Resizing a character
« Reply #2 on: September 07, 2009, 07:36:26 PM »
The easiest way would probably be to chip away at his edges then re draw them and adjust the muscles accordingly...actually shrinking then trying to clean him up pixel by pixel is way too time consuming

Offline v

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Re: Resizing a character
« Reply #3 on: September 07, 2009, 07:50:08 PM »
d*mn capcom for making magneto so bulky :P

Offline Z999

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Re: Resizing a character
« Reply #4 on: September 07, 2009, 08:07:50 PM »
Well the thing is that there is many methods to resize a character, so i'd say experiment and find the one you're the most confortable with.

As for myself i use a lot the shrinking tool in photoshop, playing with the width and height, with the nearest neightboor (or whatever, don't recall the english word for it) pixel option so that it doesn't turn blurry, and fix what is messed (cause of course a lot will be messed to make things fun).
If the result is not yet correct, i erase some parts and redraw the outlines or cut some parts of the sprites and repaste them somewhere else (like blink, i shortened her back arm many times in the last sprite edit that way).
But as said above my method is a bit radical in terms of corrections to do, it's just to keep a better control of the general proportions...

Some prefer to use the total cut and paste then correct the insides method, which have the good point of not shrinking the head in the process (as for myself i don't really care since i usually totally redraw it).
Basically, for exemple cut half of the leg, and repaste it a bit on the other half (not sure this is very clear), then just adapt the muscles a little so that they connect again. Then proceed to another part of the body. I think this may be the quickest way to go with it.


And yeah i agree capcom really overdid magneto in muscles size while trying to give him a boss touch...
« Last Edit: September 07, 2009, 08:09:27 PM by Z999 »

Offline Fredgerd

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Re: Resizing a character
« Reply #5 on: September 08, 2009, 07:57:47 PM »
capcom exaggerates everything. their sprites are  mostly terrible.

I recomend Orichi from KOF. Similar stance but very different body type. You can add magneto onto him.
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Offline worksa8

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Re: Resizing a character
« Reply #6 on: September 10, 2009, 02:54:32 PM »
Yeah, for my Darkness sprites I've been resizing shoulders in every single sprite. Silly mass bulky MvC characters xD
There is no really easy way. The best option is to re-draw or find another base/part of a base.
The truth is out there, we're just too lazy to think about it.

Offline esn23

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Re: Resizing a character
« Reply #7 on: February 15, 2010, 11:55:02 AM »
Volzilla i can make a pic tourtial for you its super easy frankensprite what you want to slim down using the exact same sprite then reshade dont forget to count how many pixles you moved over apply on all sprites

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