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Offline Fredgerd

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Stages detecting ground way above ground level.
« on: July 29, 2009, 12:03:18 AM »
On several stages I just DLd the stage detects the floor about ten feet above ground. anyone know how to fix this? If you don't know what I mean I can upload a picture.
« Last Edit: July 29, 2009, 12:06:41 AM by Fredgerd »
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Offline YD

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Re: Stages detecting ground way above ground level.
« Reply #1 on: July 29, 2009, 07:00:13 AM »
On several stages I just DLd the stage detects the floor about ten feet above ground. anyone know how to fix this? If you don't know what I mean I can upload a picture.

Yes please post a pic.

I just recently updated my OS to Vista and I haven't come across any errors yet. (I will say that FF ultimate works better on Vista though) Also what stage did you DL and where did you get it, also post a copy of the stage .def file that you DL'ed so I can take a look at it, I have a theory I would like to test.

Offline Fredgerd

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Re: Stages detecting ground way above ground level.
« Reply #2 on: July 29, 2009, 10:24:47 AM »
here it is, stages are all from here
http://m-moonbase.hp.infoseek.co.jp/

and here is the screenshot of the problem.



[attachment deleted by admin]
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline BlizzardTora

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Re: Stages detecting ground way above ground level.
« Reply #3 on: July 29, 2009, 10:28:18 AM »
Are you using mugen plus? I think that is a hires stage and if you dont have mugen plus then it wont display correctly.


Offline Fredgerd

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Re: Stages detecting ground way above ground level.
« Reply #4 on: July 29, 2009, 10:34:54 AM »
I have no idea, I'm using the one that young dragon gave me to make simul mode work.
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline BlizzardTora

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Re: Stages detecting ground way above ground level.
« Reply #5 on: July 29, 2009, 10:38:49 AM »
 ::) Alright then its best to wait for his answer. I have all the GG stages in Hires (Excluding the unmade one) and I have mugen plus to run them.


Offline Fredgerd

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Re: Stages detecting ground way above ground level.
« Reply #6 on: July 29, 2009, 12:55:02 PM »
I love Guilty Gear. Characters are so much more creative in there fighting styles than other games.
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline BlizzardTora

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Re: Stages detecting ground way above ground level.
« Reply #7 on: July 29, 2009, 01:00:00 PM »
Yes I also feel that way. I was hoping people would listen to me and make a gg patch for characters. This would give mugen faster and much fairer gameplay (via burst and gatling combos).

YD is gone isnt he. He should have answered your question by now. Playing MVC2 no doubt. lol


Offline YD

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Re: Stages detecting ground way above ground level.
« Reply #8 on: July 29, 2009, 02:34:17 PM »
Yes I also feel that way. I was hoping people would listen to me and make a gg patch for characters. This would give mugen faster and much fairer gameplay (via burst and gatling combos).

YD is gone isnt he. He should have answered your question by now. Playing MVC2 no doubt. lol

I'm here now and no I wasn't playing MVC2, I wouldn't think of wasting $25.00 on a video game I already have and is free on two different systems. LOL. Anyways BT is right the stages are hi-def and the version of mugen I gave you is not. Anything made for Mugen in hi-def as far as stages and SP are like twice the size  of regular stages. I would suggest downloading WinMugen Plus and have two Mugen setups for now till I find a version that has a simul. mode.

Offline Fredgerd

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Re: Stages detecting ground way above ground level.
« Reply #9 on: July 29, 2009, 04:18:14 PM »
I wonder if theres a patch.... I'll have to check

Edit: nope can't find one. Do you know if its possible to convert a HIres stage to low res???
« Last Edit: July 29, 2009, 04:27:40 PM by Fredgerd »
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline YD

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Re: Stages detecting ground way above ground level.
« Reply #10 on: July 30, 2009, 07:29:11 AM »
I wonder if theres a patch.... I'll have to check

Edit: nope can't find one. Do you know if its possible to convert a HIres stage to low res???

There is, but it wouldn't look as good, it will become grainy/pixelated. If you still want I'll explain how or I could just find you a hi-res Mugen that has simul play. Your choice.

Offline Fredgerd

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Re: Stages detecting ground way above ground level.
« Reply #11 on: July 30, 2009, 08:02:51 AM »
well if you can find one that would be awesome. however I'm ok with a little pixelation if not.
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline BlizzardTora

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Re: Stages detecting ground way above ground level.
« Reply #12 on: August 02, 2009, 09:57:56 AM »
Anyway what do you mean by Simulation Mode. You dont mean demo/watch mode do you. If so all you have to do is add it if the fonts in the screenpack aren't custom made.
 :-*



Offline Fredgerd

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Re: Stages detecting ground way above ground level.
« Reply #13 on: August 05, 2009, 11:44:59 PM »
whhhaa???
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline YD

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Re: Stages detecting ground way above ground level.
« Reply #14 on: August 06, 2009, 06:29:41 AM »
Anyway what do you mean by Simulation Mode. You dont mean demo/watch mode do you. If so all you have to do is add it if the fonts in the screenpack aren't custom made.
 :-*

Whoops I thought I answered this. LOL. I guess I forgot. :)

 Simul = Simultaneous Mode, its the mode of play where you have two characters, each controlled by user, not com. and you both fight on the same side at the same time. And I think Fred is confused about what you are saying BT, cause watch mode is coded into  Mugen so you don't need to do anything to get it to work unless however someone has made a SP that they left out watch mode, but then all you would have to do is add it back into the system.def of Mugen in the "data" folder, it has nothing to do with fonts. I think you meant to write what I just did but you may be mistaken on what fonts are maybe? IDK but anyhoo, thats what simul means. Also I have only come across like one or two versions of Mugen that have this option fully enabled. I have yet to figure out how to enable it in those that do not work properly, but since I don't play Mugen that way I never cared to try. :)