supporter-captain

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Problem with Deadpool  (Read 448 times)

Offline aa250

  • CC Staff
  • *
  • Posts: 6750
  • Country: 00
  • retired
  • Referrals: 0
Problem with Deadpool
« on: July 29, 2009, 08:51:36 PM »
I don't know if anyone else has experience this problem, but every time I do a super jump with Deadpool. He fly off the screen. ???
I took a picture with Winmugen Debug. The problem there, but can someone post the correction on how to fix it. :)

Offline YD

  • ******
  • Posts: 3085
  • Country: 00
  • Referrals: 0
Re: Problem with Deadpool
« Reply #1 on: July 30, 2009, 07:58:00 AM »
I don't know if anyone else has experience this problem, but every time I do a super jump with Deadpool. He fly off the screen. ???
I took a picture with Winmugen Debug. The problem there, but can someone post the correction on how to fix it. :)

It looks like someone forgot to put a statedef in their character, thats ok its looks like a simple fix.

Open up FF and find the "Statedef 2999" and look for any line of code the refer to a "value = 106" and then place that section in semi-colons. Whats happening is the statedef 2999 which is probably the super jump coding has a reference to another move statedef which is triggered when your in super jump, so you probably  activated a move that is suppose to be there with a movement you made while in super jump and because the creator did not code that move, there is no statedef for it and it put your character into an invalid state causing it to lock up. Once you nullify that command portion in the no doubt super jump code all should be well. If you want to be creative since this move set is already implemented and unfinished you can always put a proper statedef value there and once you do it again it will perform that move while your in super jump for some extra flare and cheapness. :) Anyway if you need further assistance you know what to do. Peace.


Offline aa250

  • CC Staff
  • *
  • Posts: 6750
  • Country: 00
  • retired
  • Referrals: 0
Re: Problem with Deadpool
« Reply #2 on: July 30, 2009, 03:10:30 PM »
Thank you so much I greatly appreciate it I have been trying to figure out how to fix that problem for almost two years. Wucash character are good, but sometimes they get locked I know his Etrigan get locked up a couple of times when performing some moves.

Thanks Again. :)

Offline YD

  • ******
  • Posts: 3085
  • Country: 00
  • Referrals: 0
Re: Problem with Deadpool
« Reply #3 on: July 31, 2009, 06:52:56 AM »
Thank you so much I greatly appreciate it I have been trying to figure out how to fix that problem for almost two years. Wucash character are good, but sometimes they get locked I know his Etrigan get locked up a couple of times when performing some moves.

Thanks Again. :)

Your welcome buddy. :) Glad I could help with your 2 year glitch. I never play him so I would never have know it was there so thanks for pointing that bug out. I did go through FF with Deadpool and it was in fact the super jump code that did have a reference to the statedef 106 which there is no statedef in the coding so yeah thats why it locked up. I guess Wucash forgot to put that code in or took the portion of coding from another character and forgot to edit it.  :)