I don't know if anyone else has experience this problem, but every time I do a super jump with Deadpool. He fly off the screen.
I took a picture with Winmugen Debug. The problem there, but can someone post the correction on how to fix it.
It looks like someone forgot to put a statedef in their character, thats ok its looks like a simple fix.
Open up FF and find the "Statedef 2999" and look for any line of code the refer to a "value = 106" and then place that section in semi-colons. Whats happening is the statedef 2999 which is probably the super jump coding has a reference to another move statedef which is triggered when your in super jump, so you probably activated a move that is suppose to be there with a movement you made while in super jump and because the creator did not code that move, there is no statedef for it and it put your character into an invalid state causing it to lock up. Once you nullify that command portion in the no doubt super jump code all should be well. If you want to be creative since this move set is already implemented and unfinished you can always put a proper statedef value there and once you do it again it will perform that move while your in super jump for some extra flare and cheapness.
Anyway if you need further assistance you know what to do. Peace.