I've noticed some characters on my roster can pull an infinite hit lock by just spamming a light attack over and over. I've noticed most characters are pushed back slightly every time they hit to prevent this. Is there a way I can make a character do this or better make it so that it can't move forward simultaneous to tapping an attack rapidly.
how do I check the hit boxes and attack boxes
thx I got stuff fixed and learned some cool stuff from this too.
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