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Offline GuNStArHeRo

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Need help turning down AI
« on: August 04, 2009, 08:26:06 PM »
Im trying to figure out how to turn down AI for tuff characters...there is another topic but it talks nothing about how to did it



Offline YD

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Re: Need help turning down AI
« Reply #1 on: August 04, 2009, 08:49:40 PM »
Im trying to figure out how to turn down AI for tuff characters...there is another topic but it talks nothing about how to did it

Well this is a task that takes some knowledge of coding to do. Most of the AI is in the .cmd or command file and the AI move sets are usually the first sets of coding and they have reference to special move commands and have a "trigger" defined by a variable which is usually "Var(59)" after a "Triggerall =" There are exceptions but this is the common variable used for AI. You would have to nullify those references to that specific variable and that will in turn decrease the frequency of those attacks performed by the AI, It will still pop off a couple here and there but not frequently, it will be more or less a crap shoot, as to when it will be pulled off.

Offline GuNStArHeRo

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Re: Need help turning down AI
« Reply #2 on: August 04, 2009, 09:08:22 PM »
ight kool..thanx



Offline YD

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Re: Need help turning down AI
« Reply #3 on: August 05, 2009, 07:49:03 AM »
ight kool..thanx

I hope I made sense to you. Its not an easy task to modify AI unless you understand how it works. Thats why I got a little technical, hopefully you can understand a little bit on how AI is coded into a character. AI reference coding is usually in every move command code but sometimes its separate, its up to the one who's coding and their style that can make the difference between integrated AI and separate AI coding. But the meat of the AI coding is the reference to variables in the coding that are in the .cmd file, like I mentioned before.