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Offline aa250

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Mystic Blaze Captain America Debug Flood Issue
« on: December 09, 2009, 05:48:03 PM »
I can't figure out what causing this debug flood I looked in State 8005, 8006, and 8007. I can't seem it figure out what causing this.





Offline YD

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Re: Mystic Blaze Captain America Debug Flood Issue
« Reply #1 on: December 09, 2009, 07:00:10 PM »
It seems like its going into a state that is not coded or improperly coded. States, 228,349,11974,12115,12135 and what ever else didn't get a chance to show up.

Offline aa250

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Re: Mystic Blaze Captain America Debug Flood Issue
« Reply #2 on: December 09, 2009, 08:24:15 PM »
This is the code it has to do with the Super Color Background
;-------------------------------------------------------------
;Super BG
;-------------------------------------------------------------
[Statedef 8005]
type = A
physics  = N
anim = 1
sprpriority = 5

[State 8005]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noFG

[State 8005, muteki]
type = NotHitBy
trigger1 = 1
value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
time = -1

[State 8005, 3]
type = PosSet
trigger1 = 1
y = 0
x = -160

[State 8005 ]
type = EnvColor
trigger1 = timemod = 10,1
value = ceil (random/1),0,ceil (random/1)
time = 10
under = 1
ignorehitpause = 1

[State 8005]
type = Explod
trigger1 = time= 1
anim = F110
ID = 110
supermovetime = 999999
pausemovetime = 999999
removeongethit = 1
removetime = -1
vel = 0, 0
postype = p1
pos = 0, 0
sprpriority = -999998
bindtime = -1
ownpal = 0
scale = 2,1

[State 8005]
type = Explod
trigger1 = time= 1
anim = F115
ID = 110
supermovetime = 999999
pausemovetime = 999999
removeongethit = 1
removetime = -1
vel = 0, 0
postype = back
pos = 0, 0
sprpriority = -999999
bindtime = -1
ownpal = 0
scale = 1.0,1.0

[State 8005,assert]
type = assertspecial
trigger1 = Animtime != 0
flag = noshadow

[State 8005, 6]
type = ChangeState
Trigger1 = Time = 20
value = 8006
ctrl = 0

[Statedef 8006]
type = A
physics  = N
anim = 1
sprpriority = 5

[State 80180]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noBG
flag3 = noFG

[State 80180, 3]
type = posset
trigger1 = 1
y = 0
x = -160

[State 0, ]
type = EnvColor
trigger1 = timemod = 10,1
value = ceil (random/1),0,ceil (random/1)
time = 10
under = 1
ignorehitpause = 1

[State 8018,1]
type = Explod
trigger1 = timemod = 4,1 && numexplod(111) <= 20
anim = F111
ID = 111
supermovetime = 999999
pausemovetime = 999999
removeongethit = 1
removetime = 60
vel = -10-ceil(random/20), 0
postype = p1
pos = 320, 0
random = 20,500
ontop = 1
bindtime = 1
ownpal = 1

[State 8018,1]
type = Explod
trigger1 = timemod = 4,1 && numexplod(112) <= 20
anim = F112
ID = 112
supermovetime = 999999
pausemovetime = 999999
removeongethit = 1
removetime = 60
vel = -10-ceil(random/20), 0
postype = p1
pos = 320, 0
random = 20,500
ontop = 1
bindtime = 1
ownpal = 1

[State 80180, muteki]
type = NotHitBy
trigger1 = Time = 0
value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
time = -1

[State 80180, Assert]
type = assertspecial
trigger1 = Animtime != 0
flag = noshadow

[State 80180, 6]
type = ChangeState
Trigger1 = parent,movetype != A
value = 8007
ctrl = 0

[Statedef 8007]
type = A
physics  = N
anim = 1
sprpriority = 5

[State 8007]
type = AssertSpecial
trigger1 = 1
flag = invisible

[State 80181, 3]
type = PosSet
trigger1 = 1
y = 0
x = -160

[State 8007, Assert]
type = assertspecial
trigger1 = Animtime != 0
flag = noshadow

[State 8007, muteki]
type = NotHitBy
trigger1 = Time = 0
value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
time = -1

[State 8007 ]
type = RemoveExplod
trigger1 = time >= 10
ID = 110
ignorehitpause = 1

[State 8007, 7]
type = DestroySelf
Trigger1 = Time = 20

Offline aa250

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Re: Mystic Blaze Captain America Debug Flood Issue
« Reply #3 on: December 13, 2009, 11:37:57 AM »
I figured out the problem the reason why this happens is it goes into animation which doesn't exist. To fix this simply remove anim = 1 from Statedef 8005,8006, and 8007 in the DCvsMarvelcommons1.cns