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Offline JDubbs

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MvC coding
« on: September 20, 2009, 09:08:16 PM »
How do i edit chars like Buyog's green lantern to do air combos like this? or chars that have mvc like air combos. I mean to not go too fast or slow

Ms. Marvel vs Hyerbolic Time Chamber

Offline YD

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Re: MvC coding
« Reply #1 on: September 21, 2009, 07:42:08 AM »
Try adjusting the pause times of the attacks hit def.

EXAMPLE:


[State 200, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA                     ;Attribute: Standing, Normal Attack
damage = 23, 0                   ;Damage that move inflicts, guard damage
animtype = Light                 ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA                   ;Flags on how move is to be guarded against
hitflag = MAF                    ;Flags of conditions that move can hit
priority = 3, Hit                ;Attack priority: 0 (least) to 7 (most), 4 default
;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8                 ;Time attacker pauses, time opponent shakes
sparkno = 0                      ;Spark anim no (Def: set above)
sparkxy = -10, -76               ;X-offset for the "hit spark" rel. to p2,
;Y-offset for the spark rel. to p1
hitsound = 5, 0                  ;Sound to play on hit
guardsound = 6, 0                ;Sound to play on guard
ground.type = High               ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5             ;Time that the opponent slides back
ground.hittime  = 10             ;Time opponent is in hit state
ground.velocity = -4             ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8     ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High                  ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.4,-3           ;X-velocity at which opponent is pushed,
;Y-velocity at which opponent is pushed
air.hittime = 12                 ;Time before opponent regains control in air

Offline zvitor

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Re: MvC coding
« Reply #2 on: September 24, 2009, 05:24:27 AM »
Buyog' GL dont do correct combos because he have same bug from DCvM template, open cmd file and fix all
"movecontact = 1"
to
"movecontact >= 1"

Offline v

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Re: MvC coding
« Reply #3 on: September 24, 2009, 08:25:28 AM »
did you already do that on your chars that you used the dcvm template on?

and i assume there are a number of instances where you would have to change that?

Offline zvitor

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Re: MvC coding
« Reply #4 on: September 24, 2009, 12:58:04 PM »
did you already do that on your chars that you used the dcvm template on?

and i assume there are a number of instances where you would have to change that?
yeap i always fix the sames mistakes in dcvm and eoh templates, change all, if u use movecontact = 1 he will only link combo one time. he already can link to 3 or 4 hits but is coincidence to do it in correct way u should use  movecontact >= 1 or  movecontact > 0

Offline YD

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Re: MvC coding
« Reply #5 on: September 24, 2009, 01:20:06 PM »
Buyog' GL dont do correct combos because he have same bug from DCvM template, open cmd file and fix all
"movecontact = 1"
to
"movecontact >= 1"

So this alteration to coding slows down the combo's attack?

Quote from: JDubbsIII

How do i edit chars like Buyog's green lantern to do air combos like this? or chars that have mvc like air combos. I mean to not go too fast or slow

So basically when you do this code alteration it will slow down or speed up the combos? I'm confused ???

This message is to Zvitor, cause this code change does not seem like it would change the speed of a combo's attack. I could be wrong cause I am not a coder compared to the likes of yourself. And I would love to learn from the great Z.
« Last Edit: September 24, 2009, 01:39:50 PM by youngdragun »

Offline JDubbs

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Re: MvC coding
« Reply #6 on: September 24, 2009, 01:33:43 PM »
ok so i did what you said about changing the movecontact >=1 but he still isnt like the normal mvc chars

Offline zvitor

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Re: MvC coding
« Reply #7 on: September 24, 2009, 01:36:47 PM »
So basically when you do this code alteration it will slow down or speed up the combos? I'm confused ???
with this changes he should make linked combos, without this mods u can do x,y and y,z, but u cant do x,y,z.
because he only link when it have one contact.

ok so i did what you said about changing the movecontact >=1 but he still isnt like the normal mvc chars
now try adjust pausetime or anim frames time to make combo exactly like u want.


Offline YD

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Re: MvC coding
« Reply #8 on: September 24, 2009, 01:42:31 PM »
So basically when you do this code alteration it will slow down or speed up the combos? I'm confused ???
with this changes he should make linked combos, without this mods u can do x,y and y,z, but u cant do x,y,z.
because he only link when it have one contact.

ok so i did what you said about changing the movecontact >=1 but he still isnt like the normal mvc chars
now try adjust pausetime or anim frames time to make combo exactly like u want.

Ok, yeah cause I was wondering if my first response was bad cause I thought that was what you had to do. I thought you were making a correction to what I originally posted.