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Offline Fredgerd

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Making PCX files work correctly
« on: August 06, 2009, 12:48:16 PM »
Ok so I finally found an pcx converter thats free and works on my computer (kigo image converter for those who have also had trouble with Gimp)

I converted a file to PCX successfully but its still pixelated in FF. how do I fix that.
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Offline YD

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Re: Making PCX files work correctly
« Reply #1 on: August 06, 2009, 07:56:21 PM »
Ok so I finally found an pcx converter thats free and works on my computer (kigo image converter for those who have also had trouble with Gimp)

I converted a file to PCX successfully but its still pixelated in FF. how do I fix that.

Screenshots, before and after would help.

Offline Fredgerd

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Re: Making PCX files work correctly
« Reply #2 on: August 06, 2009, 08:15:30 PM »
I'm not quite sure what the before would be but here it is


I got a solid color background, reduced to 16 colors and converted to pcx. I'm not sure what else I need to do.

heres my file

[attachment deleted by admin]
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

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Offline YD

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Re: Making PCX files work correctly
« Reply #3 on: August 07, 2009, 09:29:25 AM »
Well you have the image at the front of the .sff file and it is trying to use the palette of the character and the palette for the image your inserting is not the same, so it has been converted to the character palette and that why the colors are all screwed up. Don't place the image as the second one in the .sff file instead go to the last or end of the sprites in that .sff file and place it their and make sure to number the image and group the same and delete the one that is in the second position, in other words make sure there are no other images numbered the same in front of the one you want cause if there is that one will be selected instead. This is why I asked you to send a before shot. I actually wanted to see the image outside of FF on its own in its original state to cross reference it to the converted .pcx version but the shot you posted worked out better and now I understand why you are having such a hard time. Even though the shot you posted shows the palette is not shared it is. anything in the first part of sprites that it not made from the same palette will be forced to be and will make it look pixelated. Hope this info helps.

One last thing, if you wanted to you do not need to convert the image to a .pcx, when you are selecting the image you want to add to the .sff file the box at the bottom of the window is selectable to include .bmp, .png and other formats of images not .pcx alone. So you can take an image that you want and just place it as it is in the.sff at the end of the sprite and it will be automatically converted to work. It will be reduced to a 16 bit 256 color image. Just some food for thought.
« Last Edit: August 07, 2009, 09:36:34 AM by youngdragun »

Offline YD

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Re: Making PCX files work correctly
« Reply #4 on: August 07, 2009, 11:41:56 AM »
Hey scratch that above part instead use this one. My mistake. You won't need to do anything else. just load this .pcx to the same position. Sorry about the mix up.

[attachment deleted by admin]

Offline Fredgerd

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Re: Making PCX files work correctly
« Reply #5 on: August 07, 2009, 11:45:25 AM »
what was wrong with him. I want to learn to make these by myself.
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

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Offline YD

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Re: Making PCX files work correctly
« Reply #6 on: August 07, 2009, 11:50:55 AM »
what was wrong with him. I want to learn to make these by myself.

Oh sorry, I forgot to post how I fixed it. ;) DOH'. Anyways the problems was that you did not convert the image back to indexed, it was left as RGB. Always remember to make sure the image is converted back to indexed.  :) Also if you want to convert an image to .pcx all u need is a photoshop program, all of them can convert an image to .pcx, just use the "save as." function and select the format type.

Offline YD

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Re: Making PCX files work correctly
« Reply #7 on: August 07, 2009, 02:58:38 PM »
Did you manage to get it to work?

Offline BlizzardTora

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Re: Making PCX files work correctly
« Reply #8 on: August 07, 2009, 03:05:48 PM »
I just want to make a not on this as well. If the pic is for the select screen you dont need to do any exporting because they dont go by the palettes.

There is an option in fighter factory for each  sprite that say share palette. Turn it off for those ones. Also if you try this on an actual character sprite you need to do what YD says instead because sometimes when you turn it off the colors dont go back thats when before you try this

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Offline Fredgerd

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Re: Making PCX files work correctly
« Reply #9 on: August 17, 2009, 12:40:53 AM »
ok so I got the PCX to work but now I can't save it for some reason. It wants me to save another file every time I save which is weird. When I save that file it wants to save as a Def or Ffz but it will only save correctly as a def. Once I have saved it doesn't recognize that I've changed anything.

note: I've switched over tp IrfanView on a recommendation.

Edit: never mind it worked when I hit save all. I think I'm set :)
« Last Edit: August 17, 2009, 01:37:16 AM by Fredgerd »
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline YD

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Re: Making PCX files work correctly
« Reply #10 on: August 17, 2009, 11:49:56 PM »
ok so I got the PCX to work but now I can't save it for some reason. It wants me to save another file every time I save which is weird. When I save that file it wants to save as a Def or Ffz but it will only save correctly as a def. Once I have saved it doesn't recognize that I've changed anything.

note: I've switched over tp IrfanView on a recommendation.

Edit: never mind it worked when I hit save all. I think I'm set :)
:-X ;D

Offline Fredgerd

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Re: Making PCX files work correctly
« Reply #11 on: August 18, 2009, 08:29:37 AM »
I have almost a portrait packs worth of DBZ characters done now. You think people would want them?
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline YD

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Re: Making PCX files work correctly
« Reply #12 on: August 18, 2009, 11:01:02 PM »
I have almost a portrait packs worth of DBZ characters done now. You think people would want them?

I'll take em :D :)

Offline Fredgerd

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Re: Making PCX files work correctly
« Reply #13 on: August 18, 2009, 11:12:37 PM »
Ok I'll post em after I add a few more
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred