So DooM made this hyper portrait for me:i converted it to pcx, and put it in the character, but all i see is black. plus, it messed up the original portrait so i had to re-DL the character. did i miss some steps somewhere or is it just not compatible?
i think it is bigger, so that is why some of the problems?i never understood the shared palette thing, but i just got into the whole adjust portraits gig (special thanks to shulbocka on all that) what do you mean by relocate, as in must be a certain sprite number? i know how to adjust sprite group numbers and such.i did position things with the axis correctly though as figured out all that on my own.
when you convert a pic to pcx, does it default to 256?and i think i'm trying to alter the axis so it fits a little better, but still no luck.do you mean end of the sff file as in make it the very last sprite #?
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