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Offline Fredgerd

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hiding characters
« on: May 04, 2009, 04:49:14 AM »
so there are a few characters that I have that I want to appear as opponents in Arcade mode but that I don't want to appear on the select screen. Is this possible.

(examples would be Galactus or the Mercedes Benz bonus stage)
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

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Offline YD

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Re: hiding characters
« Reply #1 on: May 05, 2009, 11:23:49 PM »
so there are a few characters that I have that I want to appear as opponents in Arcade mode but that I don't want to appear on the select screen. Is this possible.

(examples would be Galactus or the Mercedes Benz bonus stage)

I belive the only way this is possible is by coding the select.def file to list the characters but they would be considered bonus or hidden selectables, I can't remember the coding but I believe that was how you can accomplish that.

Offline Fredgerd

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Re: hiding characters
« Reply #2 on: May 05, 2009, 11:35:46 PM »
 :( I don't know if I'm smart enough to pull that off on my own. Do you know what I would search to find a tutorial/know of any good ones for that stuff???
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline Bowasiel

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Re: hiding characters
« Reply #3 on: May 06, 2009, 08:16:15 AM »
Yeah u can but char would be selectable in randomselect....
The boss char has to be in diagonal beacuse the char has to be unselectable if u look the last L u will never can reach there ^^

empty space _    char L

LLLLL_
LLLLL_
LLLLL_
____ L

Offline Fredgerd

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Re: hiding characters
« Reply #4 on: May 06, 2009, 08:20:24 AM »
I'm confused, could you apply it to this as an example?

onslaught, stages/nycityskyline.def, order=5
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline YD

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Re: hiding characters
« Reply #5 on: May 06, 2009, 06:16:44 PM »
Yeah u can but char would be selectable in randomselect....
The boss char has to be in diagonal beacuse the char has to be unselectable if u look the last L u will never can reach there ^^

empty space _    char L

LLLLL_
LLLLL_
LLLLL_
___ L

Dude you lost me.

:( I don't know if I'm smart enough to pull that off on my own. Do you know what I would search to find a tutorial/know of any good ones for that stuff???

I will see if I can pull it off, Its been awhile and when I have it I will let you know what to do. In the mean time if anyone else here can shed alittle light for the man without confusing him that would be greatly appreciated.
YoungDragun

Offline Bowasiel

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Re: hiding characters
« Reply #6 on: May 07, 2009, 07:16:41 AM »
L L L L L _
L L L L L _
L L L L L _
_ _ _ _ _B

This is the select screen, U have to modify the select to put like that... the B is the site for boss

Offline Fredgerd

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Re: hiding characters
« Reply #7 on: May 07, 2009, 10:25:19 PM »
where do I find this in my code??
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline bdc

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Re: hiding characters
« Reply #8 on: May 08, 2009, 08:28:08 AM »
In your mugen configuration you define the number of rows and columns that you have for example 6 by 4. 
L L L L L -
L L L L L -
L L L L L -
- - - -  - L

in your select file it schould look like
character1
character2
character3
character4
character5
blank

character6
character7
character8
character9
character10
blank

blank
blank
blank
blank
character11

if you make sure that character 11 falls off the screen and that you configure mugen to not go on blank charcters then you create a section with hidden characters that you can't select.


Offline Fredgerd

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Re: hiding characters
« Reply #9 on: May 13, 2009, 05:27:48 PM »
ok cool I think I got that. But I can't find it.

which file is the " L L L L L - " in
                         L L L L L -
                         L L L L L -
                         - - - -  - L

is it select.def, system.def what??? I can't find it in either of the aforementioned.
« Last Edit: May 13, 2009, 05:29:42 PM by Fredgerd »
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline YD

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Re: hiding characters
« Reply #10 on: May 27, 2009, 08:43:46 PM »
In your mugen configuration you define the number of rows and columns that you have for example 6 by 4. 
L L L L L -
L L L L L -
L L L L L -
- - - -  - L

in your select file it schould look like
character1
character2
character3
character4
character5
blank

character6
character7
character8
character9
character10
blank

blank
blank
blank
blank
character11

if you make sure that character 11 falls off the screen and that you configure mugen to not go on blank charcters then you create a section with hidden characters that you can't select.

Yes thats a way to code a hidden character but it will still be selectable by randomselect that way but yes it will make the character unseen in the select.def depending on how the system.def is configured and how you select.def character positioning in listing is assembled. So basically you who have to alter the box demensions and the rows and columns numbers to coincide so that the last row is not show on the screen and then make sure that this option in the system.def is set accordingly:

moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes

So leave this at the option 0 and not 1 so that it would be impossible to move past an empty box.

So basically if your system.def has a "character select definition" and it list as :

rows = 10
columns = 20


This would mean that your select screen has the option of choosing 200 characters and your select.def would have to be configured in a way that lists as many character as possible yet leaves spaces so that portraits can be seen without obstruction so the way that the characters are listed is basically that you could list all 200 characters in a row and then your select screen would have 200 show characters filling up the screen depending on how the cell size is configured and the portrait scale and offset would have to be coinciding as well to the way the cell sizing is in order to figure how to space the character listing to allow spacing for the portrait. So when you look at the select.def and see the listing of characters you'll notice spaces that have A symbol typed or the word blank and this signafies a space that will be blank on the select screen to allo space for the portrait to be seen.  so if your rows and columns are rows = 4 and columns = 6 then how bdcirck has show the listing of the character you would not be able to select that "b" character if the option "moveoveremptyboxes" is set to 0 and if the cell sizing is adjusted to push the last row outside of the viewing range then you will never know its there cause you will not be able to select it but it would still be selected by randomselect. Hope thats clear enough. He confused at first with his

LLLLL_

thing to but what hes doing is saying L stand for a character and the _ stands for a spot that you type in "blank" or it has a symbol anything other than a character name.
« Last Edit: May 27, 2009, 10:41:58 PM by youngdragun »

Offline Fredgerd

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Re: hiding characters
« Reply #11 on: May 30, 2009, 02:01:04 AM »
sweet it finally worked. thx guys
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline Fredgerd

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Re: hiding characters
« Reply #12 on: June 06, 2009, 04:11:41 PM »
que problema,

took me a while to notice but the special stages and bosses no longer appear in random select or as opponents in arcade mode.

I think it might be related to the screenpack.

heres my select and system

[attachment deleted by admin]
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline YD

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Re: hiding characters
« Reply #13 on: June 08, 2009, 10:09:04 AM »
que problema,

took me a while to notice but the special stages and bosses no longer appear in random select or as opponents in arcade mode.

I think it might be related to the screenpack.

heres my select and system

What stages and what characters are you talkin about in paticular?

Offline Fredgerd

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Re: hiding characters
« Reply #14 on: June 08, 2009, 05:56:54 PM »
the boss ones and bonus stages (which go in the characters section)
specifically all the ones grouped with Onslaught and Mercedes Benz etc
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred