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Offline Zantetsuken

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Gimp palletes
« on: July 05, 2009, 01:01:14 AM »
Alright buddy, I have a question which I'll try to word in the least confusing way I can.

I recently started spriting a character and when I converted it to 256/indexed colour all that appears is a big black box.

I know this has got something to do with palettes but I dunno how to rectify this, you might have seen my WIP topic.

I am using GIMP2 and I cannot find understandable tutorials for this program anywhere.
« Last Edit: July 05, 2009, 07:34:31 AM by Fredgerd »

Offline YD

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Re: Gimp palletes
« Reply #1 on: July 06, 2009, 10:02:05 AM »
Alright buddy, I have a question which I'll try to word in the least confusing way I can.

I recently started spriting a character and when I converted it to 256/indexed colour all that appears is a big black box.

I know this has got something to do with palettes but I dunno how to rectify this, you might have seen my WIP topic.

I am using GIMP2 and I cannot find understandable tutorials for this program anywhere.


Did you use paint first and then use gimp to convert, need to know what steps exactly you have done so far. It seems to me that your base .pcx is the the cause of the black screen. Need more info for me to help or maybe someone with more experience on spriting can help.

Offline Zantetsuken

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Re: Gimp palletes
« Reply #2 on: July 06, 2009, 01:13:18 PM »
Yes mate, I edited the sprites in Paint and then frankensprite it with GIMP2 and then converted it to an indexed 256 colour PCX in GIMP2 and thats where it all went wrong if you get what I mean.

Offline YD

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Re: Gimp palletes
« Reply #3 on: July 07, 2009, 03:00:07 PM »
Yes mate, I edited the sprites in Paint and then frankensprite it with GIMP2 and then converted it to an indexed 256 colour PCX in GIMP2 and thats where it all went wrong if you get what I mean.

Try editing and frankenspriting with paint first then try converting the image with Gimp. that might work out better, other than that it looks like you need to start out with the base image that you ripped first with FF and layer onto that one then convert and see what happens. The only time I have had a edit F up on me is when I didn't use the ripped sprite as a base and used just any other image and added the ripped sprite to it as it would totally override the sprites palette to the images palette as that was the base. Does that help you understand at all?

Offline Zantetsuken

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Re: Gimp palletes
« Reply #4 on: July 11, 2009, 02:16:04 PM »
I didn't start with a ripped FF sprite, he whole sprite is made up from sprites I downloaded you see. I created the sprites from 3 separate sprites and then created the character sprite and when I put the sprite in FF it comes out all black, I just want a palette assigned to the character before I get to FF mate.

Offline YD

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Re: Gimp palletes
« Reply #5 on: July 11, 2009, 07:28:48 PM »
I didn't start with a ripped FF sprite, he whole sprite is made up from sprites I downloaded you see. I created the sprites from 3 separate sprites and then created the character sprite and when I put the sprite in FF it comes out all black, I just want a palette assigned to the character before I get to FF mate.

OK, then are you loading the sprites with FF to another characters .sff and if so where are you placing the sprites cause if your placing them in the middle and not the end that may be your problem. If you are adding images/sprites to any character that do not share the same palette then you have to add them at the end and make sure the shared palette option is unchecked. That seems to me like thats your problem.

Also you can make a palette for any image with FF, there is a palette generator included in all versions. Have you tried that?

Also you stated at first that when you were converting the image to 256 and it went black not when you placed it in FF, I assumed you meant when you were converting it in gimp it f'ed up, you need to be consistent with your stories or be more specific.
« Last Edit: July 11, 2009, 07:31:51 PM by youngdragun »

Offline Zantetsuken

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Re: Gimp palletes
« Reply #6 on: July 12, 2009, 01:06:56 AM »
What I am currently doing is using an existing character and sprite swapping, more or less a practice thing.

I have converted the sprite to 256/indexed and ensured the transparency is active, I am then using the sprite change function in FF but they are coming out all black in FF, I need to assign the palette that looks correct in GIMP2 into FF to look correct also.

The character I am using as a base is Blaze Fielding by Cap rock.

Offline YD

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Re: Gimp palletes
« Reply #7 on: July 12, 2009, 09:56:57 AM »
What I am currently doing is using an existing character and sprite swapping, more or less a practice thing.

I have converted the sprite to 256/indexed and ensured the transparency is active, I am then using the sprite change function in FF but they are coming out all black in FF, I need to assign the palette that looks correct in GIMP2 into FF to look correct also.

The character I am using as a base is Blaze Fielding by Cap rock.

You don't have to assign a palette cause the image/sprite you made already has one what you need to do is edit the pallete cause if your changing the sprite somewhere at a point that is not the end of the .sff then the image is being forced to share the palette of the others sprites like the one you just changed, all I can say is try unchecking all the shared sprites boxes and see if that helps, other than that your going to have to edit the palette of the sprites you made to blend in with rest of the sprites and become compatible with their palette or place the sprite at the end of all the other sprites and make sure the shared palette box  is unchecked and see what happens.

What you could have done at first is to have used a ripped sprite of the character your changing sprites too and use that sprite as a base you still can edited out the whole image/sprite and layer the rest your other images onto it this way it would share the same palette and any color changes could  have been addressed first. I believe and I'm not sure that when you make sprites for a character that they all should share the same base that way it is easier to edit the palette.
« Last Edit: July 14, 2009, 07:17:27 AM by youngdragun »