Alright buddy, I have a question which I'll try to word in the least confusing way I can.I recently started spriting a character and when I converted it to 256/indexed colour all that appears is a big black box.I know this has got something to do with palettes but I dunno how to rectify this, you might have seen my WIP topic.I am using GIMP2 and I cannot find understandable tutorials for this program anywhere.
Yes mate, I edited the sprites in Paint and then frankensprite it with GIMP2 and then converted it to an indexed 256 colour PCX in GIMP2 and thats where it all went wrong if you get what I mean.
I didn't start with a ripped FF sprite, he whole sprite is made up from sprites I downloaded you see. I created the sprites from 3 separate sprites and then created the character sprite and when I put the sprite in FF it comes out all black, I just want a palette assigned to the character before I get to FF mate.
What I am currently doing is using an existing character and sprite swapping, more or less a practice thing. I have converted the sprite to 256/indexed and ensured the transparency is active, I am then using the sprite change function in FF but they are coming out all black in FF, I need to assign the palette that looks correct in GIMP2 into FF to look correct also.The character I am using as a base is Blaze Fielding by Cap rock.
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