Thanks! I did as you said in the states 1140 and 1150... but it turns out that wasn't all I had to do. I looked again at the animations for the landing parts of the move, aaaaaaaand:
This is the second to last frame:
Pretty standard stuff right? Nothing odd or wrong here.
However, this is the last frame of the anim:
Now, that's really weird right? I mean.. why? I don't understand why this was set up this way (I got the char right from his site, not from another source where it could have been messed with first) So I don't get it..but anyway, moving on.
I changed the last frame's info to match the frame before it and... Presto. That, along with your changes from 1140/1150 to 0.. and the normal versions (meaning just the flip kick itself) of the weak and strong flip kicks works like a charm.
However, the State 1600.. which is the combo move that ends in the flip kick is another story.
Benimaru no longer disappears after landing... but.. after landing, I can no longer move him, he's just stuck. I tried changing the 1140/1150 to 0 in this state aswell... however this, for some reason, makes the stand-alone flip kicks get stuck in the same way. So I changed those back and now, he just gets stuck in the combo version (1600 series of States). Any ideas?