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Offline v

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Fighter Factory Ultimate has been RELEASED!!
« on: June 18, 2009, 03:25:31 PM »
In case you did not know, Virtuall Tek has announced a release date on the latest, and from what I heard, last version of Fighter Factory, the Ultimate edition.

It's coming June 23rd. If you'd like to check out their website, go to:

http://virtualltek.mgbr.net/inicial.php?page=index&lang=pt-br
« Last Edit: June 23, 2009, 12:23:00 PM by volzzilla »

Offline Shulbocka

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Re: Fighter Factory Ultimate is Coming!
« Reply #1 on: June 18, 2009, 03:27:52 PM »
I've been waiting on this program for a while. If it's everything they say it is, creating things for mugen just got a million times easier. Thanks for the heads up.
 :)




Offline v

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Re: Fighter Factory Ultimate is Coming!
« Reply #2 on: June 19, 2009, 11:05:13 AM »
Here is a resource bit I found on it all posted by O Ilu at MFG a long time ago

========================================================================================

FIGHTER FACTORY ULTIMATE

VT (and us) is working on a newer version called Fighter Factory Ultimate. You may ask why..because the previous version wasn't perfect yet. VT had decided to remake it FROM THE SCRATCH...I was shocked when he said that, but he was right.

The new version, private to just MGBR members who had Creator status, is comming nicelly, with some really wonderful new features. So I've decided to share this development with you all, so we can have a even better tool.

BUT, I would like to receive SERIOUS comments. Noob comments, or weird ones, will be just ignored. This is why we had the development process locked to MGBR creators (even PDM aren't allowed there)and now I'm posting here, just the big guys are there. So, this is more serious than some people can imagine...we are here to make a revolution again, and we want your help too.

Enough talk, lets start!  Enjoying the show!

WHat is new? (some of the images are from a early beta)

- New interface (beta), with easier look, more room to work.


- the ability to open more than one character at the same time (the image above shows two open chars)

- background image on SFF, so you can check the sprite aligment (this can be customized)

- Improved performance: FFU works a lot faster than FF, thanks to the new memory acess system. You can choose to store the temp data workflow into disk cache (less ram need, but slower) or into RAM (more ram needed, faster).

- Live preview of Air effects, like A, A1, S and ASXXDXX formats:


- Hability to copy images from another SFF ON-THE-FLY, without have to export and remount the whole sff (avaliable on the previous version by my request, because we use it a lot to Spec Ops, hehe). I HOPE THAT NOOBS WON'T USE THIS TO STEAL. You can copy one image, a group, a interval and maitain the same number or change the number



- Option to have COMPRESSED chars into the .FFZ format, using a  LZW compression and saving 50% of all the size:

The whole char



compressed version



- New code highlight (with underlines), state numbers with name (as you can see on the left), chained states (you can jump to any trigger that is chained inside a statedef), CNS files organized into a dropdown menu (not on tabs anymore):



- Improved image insert - now you can choose shared palete, unshared palete or the first image palete, with the buttons to set the default axis and even crop the images:



- You can remove all CLSN from a frame (like when you will be redoing all clsn from a char with tons of CLSN) or from entire animation


- Autocomplete sctrls: you put the first letters then press CTRL+J and FFU will put the whole Sctrl commands

WHAT WAS REMOVED?

- Auto CLSN tool - Some new creators are OVERUSING that  making chars with tons of CLSN into a single sprite. This isn't smart, is was stated on Mugen docs and it slows mugen baddly. By my request, its gone and won't return, sorry guys.

- The one stance limit - now you can open as manyu FFU you want to (besides, you don't need to open two FFU when you have the tab hability). You can open the new and the old at the same time, but you need to open the old first.

And now, the two better new stuff to me:

- New Throw Creator - now you don't need to make a custom anim first to make a throw. You can choose which required sprites you will use (thats is why required sprites MUST BE RIGHT) and FFU will make a new anim to you (beta):

You can use the old style (I dunno why some people doesn't use it, maybe they don't know how to use it?), where you make a animation first then you use the TC to align it


Or the new mode, where you can alingn AND choose wich sprites will be used on p2 anim, on-the-fly. See the image below.


- Live, on-the-fly palete insert/change in images! You choose a new palete, with colors in different positions and you can choose to keep the previous order (like the old FF do) or the ADAPT THE IMAGE TO THE NEW PALETE. This means that you DON'T NEED TO EXPORT, APPLY PALETE and IMPORT BACK...its on real time!



===================================================================================

So, as you can say, its a lot of progress!  I've beeing working with it and I can say: its amazing.

This has been closed beta tested for awhile now, and is ready for full release next Tuesday.

Offline Shulbocka

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Re: Fighter Factory Ultimate is Coming!
« Reply #3 on: June 19, 2009, 02:10:15 PM »
Good gosh this is going to be an awesome program. I just hope they make a version of it in english too.




Offline Beardicus

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Re: Fighter Factory Ultimate is Coming!
« Reply #4 on: June 19, 2009, 09:03:28 PM »
Or I might have to learn Portuguese  ;D

Offline YD

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Re: Fighter Factory Ultimate is Coming!
« Reply #5 on: June 19, 2009, 09:33:28 PM »
Good gosh this is going to be an awesome program. I just hope they make a version of it in english too.

Yeah lets hope there will be an english language option. :-X

Offline Shulbocka

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Re: Fighter Factory Ultimate is Coming!
« Reply #6 on: June 19, 2009, 10:48:55 PM »
I think it would be cool if they included a video tutorial with text notes where someone completely remakes KFM. All the basics, animations, and coding in one tutorial. There's a bunch of tutorials out there, but I want one where I can visibly see someone make a complete character so it would actually all make sense at last. If I knew how to make characters good, I would have already done that.




Offline hyperion76

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Re: Fighter Factory Ultimate is Coming!
« Reply #7 on: June 21, 2009, 10:32:12 PM »
this could really help kick a lot of characters into high gear :D

Offline jlg6184

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Re: Fighter Factory Ultimate is Coming!
« Reply #8 on: June 22, 2009, 04:30:41 PM »
Here's to hoping it actually will be released tomorrow...as it looks awfully intriguing and much more polished that the original version.


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Offline v

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Re: Fighter Factory Ultimate has been RELEASED!!
« Reply #9 on: June 23, 2009, 12:26:18 PM »

For those of you that did not know, FFU has been released!

Posted by Virtualltek with the release:
- Scrolling with mouse scroll in publishers SFF and AIR.
- Option to rotate the image in the image editor (without the danger of being a part out or have to set the center as in previous versa)
- Option to create an animation from the creator pitches instead of having to make a prompt before.
- Auto complete 100%. Add SCtrls just typing his name and pressing Ctrl + J.
- Onion Skin
- Button to clear all CLSNs
- Templates of states (as in the previous version, but in a separate window)

Whats new:
General
- Improved Interface
- Performance is incredibly superior
- Less memory consumption
- Possibility of opening up to 12 chars in the same window
- Almost all functions accessible via shortcut keys
- The Esc key closes a window
- Customizable (possibility to enable or disable some recursor, usually messages of confirmation)
- Possibility to hide the panel of the editor to increase the space
- Format of the programs for chars (all except in a single file with compression - average 50% reduction)
- Zoom up to 8X
- New system of languages, much lighter and faster
- Test of char in MUGEN improved
- New organizer
- Confirmation of overwrite in all operations to save

DEF
- Possibility to comment a line, unchecking a check box (for snd valley, st, intro, ending, states and palettes)

SFF
- Customizable background image
- Movement of the image according to the zoom
- Buttons to go to the next or previous group
- Option palette of the image does not change the previous image
- Function optimize for DOS and Win Mugen
- Cut and optimize all the images 1000x faster than the previous version
- Axis-shaped buttons on adding sprites
- Ruler on one side to increase the space
- Export and import a whole SFF (own format and SprMaker)
- Possibility to save the current image, all, a group of images, range images of a group
- Image Editor

ACT
- Inclusion of the editor of pallets in the main window
- Increased floor area
- All functions apply to both the image and the char palette, chosen by the user
- Possibility to choose whether he will replace the palette or the image to adapt it
- Enhanced Function mask
- Just click on the image he selects the color without the need to activate an additional button
- Effects RGB Hue and improved, with the option of applying or permanently reset and ignore the changes
- RGB Effect will not work for value and dragging the Barrinha
- Option to replace a color by clicking it twice
- Function that puts gradient in the range of selected colors
- Removal of duplicate colors in the palette
- Generate optimized palette for the image
- Inserts in palette images with option to use the Clean PCX
- Generate optimized palette from multiple images
- Movement of the image according to the zoom

AIR
- Display of real-time transparency in the editor
- New alignment system, equal to the SFF in order to standardize and facilitate the use
- Movement of the image according to the zoom
- New system for generating animated GIF (positions and scales the image correctly, not cutting the feet or the head like before)
- Preview of sprites on thumbnail for rapid creation of animations
- Resizing and repositioning of CLSN 1px directional buttons at once by

SND
- Allows you to set the group and add sound
- Conversion of bitrate and number of channels made by the program
- System for enhanced Resample using the library LibSampleRate
- Display information on the correct sound WAVE
- Find sound
- Delete Group
- Possibility of individual sounds Resampler
- Possibility to save the current sound, all, a group of sounds, range of sounds of a group

CMD
- Display list of states with number and name
- Allows to navigate the state by double-clicking an item from the list
- New syntax coloring
- New editing system (standard in the text editors)

CNS
- System auto complete with support for functions with parameters (shows possible options or monitoring the switch current)
- System auto complete with the addition of SCtrls from a shortcut key
- Templates for SCtrls
- List of StateDefs
- Editor of PalFX
- Viewer Offset
- List of Vars

Get it at:
http://virtualltek.mgbr.net/
« Last Edit: June 23, 2009, 04:18:57 PM by volzzilla »

Offline YD

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Re: Fighter Factory Ultimate has been RELEASED!!
« Reply #10 on: June 23, 2009, 12:31:29 PM »
For those of you that did not know, FFU has been released!

Posted by Virtualltek with the release:
- Scrolling with mouse scroll in publishers SFF and AIR.
- Option to rotate the image in the image editor (without the danger of being a part out or have to set the center as in previous versa)
- Option to create an animation from the creator pitches instead of having to make a prompt before.
- Auto complete 100%. Add SCtrls just typing his name and pressing Ctrl + J.
- Onion Skin
- Button to clear all CLSNs
- Templates of states (as in the previous version, but in a separate window)

Whats new:
General
- Improved Interface
- Performance is incredibly superior
- Less memory consumption
- Possibility of opening up to 12 chars in the same window
- Almost all functions accessible via shortcut keys
- The Esc key closes a window
- Customizable (possibility to enable or disable some recursor, usually messages of confirmation)
- Possibility to hide the panel of the editor to increase the space
- Format of the programs for chars (all except in a single file with compression - average 50% reduction)
- Zoom up to 8X
- New system of languages, much lighter and faster
- Test of char in MUGEN improved
- New organizer
- Confirmation of overwrite in all operations to save

DEF
- Possibility to comment a line, unchecking a check box (for snd valley, st, intro, ending, states and palettes)

SFF
- Customizable background image
- Movement of the image according to the zoom
- Buttons to go to the next or previous group
- Option palette of the image does not change the previous image
- Function optimize for DOS and Win Mugen
- Cut and optimize all the images 1000x faster than the previous version
- Axis-shaped buttons on adding sprites
- Ruler on one side to increase the space
- Export and import a whole SFF (own format and SprMaker)
- Possibility to save the current image, all, a group of images, range images of a group
- Image Editor

ACT
- Inclusion of the editor of pallets in the main window
- Increased floor area
- All functions apply to both the image and the char palette, chosen by the user
- Possibility to choose whether he will replace the palette or the image to adapt it
- Enhanced Function mask
- Just click on the image he selects the color without the need to activate an additional button
- Effects RGB Hue and improved, with the option of applying or permanently reset and ignore the changes
- RGB Effect will not work for value and dragging the Barrinha
- Option to replace a color by clicking it twice
- Function that puts gradient in the range of selected colors
- Removal of duplicate colors in the palette
- Generate optimized palette for the image
- Inserts in palette images with option to use the Clean PCX
- Generate optimized palette from multiple images
- Movement of the image according to the zoom

AIR
- Display of real-time transparency in the editor
- New alignment system, equal to the SFF in order to standardize and facilitate the use
- Movement of the image according to the zoom
- New system for generating animated GIF (positions and scales the image correctly, not cutting the feet or the head like before)
- Preview of sprites on thumbnail for rapid creation of animations
- Resizing and repositioning of CLSN 1px directional buttons at once by

SND
- Allows you to set the group and add sound
- Conversion of bitrate and number of channels made by the program
- System for enhanced Resample using the library LibSampleRate
- Display information on the correct sound WAVE
- Find sound
- Delete Group
- Possibility of individual sounds Resampler
- Possibility to save the current sound, all, a group of sounds, range of sounds of a group

CMD
- Display list of states with number and name
- Allows to navigate the state by double-clicking an item from the list
- New syntax coloring
- New editing system (standard in the text editors)

CNS
- System auto complete with support for functions with parameters (shows possible options or monitoring the switch current)
- System auto complete with the addition of SCtrls from a shortcut key
- Templates for SCtrls
- List of StateDefs
- Editor of PalFX
- Viewer Offset
- List of Vars

Get it at:
http://virtualltek.mgbr.net/
Thanks for the post! Downloading now.

Offline jlg6184

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Re: Fighter Factory Ultimate has been RELEASED!!
« Reply #11 on: June 23, 2009, 12:53:26 PM »
Thanks for the update...downloaded it myself about 2 hrs ago...lol


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Offline hyperion76

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Re: Fighter Factory Ultimate has been RELEASED!!
« Reply #12 on: June 23, 2009, 10:08:56 PM »
 :D :D :D downloading now :D :D :D been waiting for this :D :D :D

Offline Fredgerd

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Re: Fighter Factory Ultimate has been RELEASED!!
« Reply #13 on: June 23, 2009, 10:10:23 PM »
looks awesome
For those who are curious, yes I am gone and I don't intend to be back soon. I never formally said goodbye to you all, because that always becomes a forum stink. However, to my friends here, I wish you the best. Perhaps I'll be back one day but for now this is goodbye.

-Fred

Offline hyperion76

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Re: Fighter Factory Ultimate has been RELEASED!!
« Reply #14 on: June 24, 2009, 02:22:55 PM »
anyone understand what's up with the pallets ??? it only shows the first one rest don't seem to register  ::)