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Offline Z999

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Sprite with Z999
« on: June 06, 2009, 02:05:42 PM »
Okay so i'll start doing some spriting tutorials. Since i'm not a coherent person, i won't start with the easiest spriting method, but with something a bit less conventional.

The goal will be to edit a non mvc base into something more mvc.
So we'll pick an horrible 3d char, let's say lina for angel eyes. Be ready it's going to hurt your eyes...

...

So this is Lina :



The pose is interesting, between that and the high heels, it would really fit poison ivy.
So let's make a poison ivy sprite.


The first step will be to recolor the sprite in a plain way, and give some concept to the hairs, nothing definitive tought... Note that we'll take care of the skin later.

>>>

Now, the most evident problem is the proportions. While the chest is not that far from mvc, the legs are far too much slim, and the arms could use a few fixes. So let's do that, just adding a few pixel there and there...

>>>

Okay, we now have our base. Let's outline a little and start to define the outfit (with a darker color of what is outlined) :

>>>

Now we need to add some shading to the outfit. Let's start with the legs. Pick the color used on the legs and make it a bit lighter. Now work with the shading style your the most confident with :

>>>

That's better but three shades is a minimum so let's add one more. Again pick the same color, lighter.

>>>

Let's do the same for the dark green parts of the outfit, but first we need to define these a little more. That would give something like that :

>>>

Good now let's add the two missing shades of dark green :

>>>>>>

Right, only missing the skin part, gloves and hairs. Now is the time to recolor the skin, plain again.

>>>

Hum... The shoulder to the right seemed a bit weird, so let's cut the arm and bring it closer of the body. Redraw a little the arm and shoulder and let's finish the gloves while we're at it. I also started to define the head and better the neck and hairs.

>>>

That's better, now let's add the shading to the skin. Still the three shades rule (not counting the outline shade)

>>>>>>

Now, all that is missing is some shading on the hairs. So let's do it :

>>>>>>

Done ^^

So basically we went form this to that


Hope this will prove usefull to someone.




Offline v

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Re: Sprite with Z999
« Reply #1 on: June 06, 2009, 03:36:46 PM »
That is some great info, thank you for sharing :)

Offline Harbinger

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Re: Sprite with Z999
« Reply #2 on: June 06, 2009, 07:28:15 PM »
Very nice tutorial Z, always good to see how others sprite. Also, I had to comment seeing as it is Poison Ivy......very nice base, do you happen to have more sprites of Lina?

I must say, I do love your unique way of spriting, much better than the job that Capcom did on a lot of characters imo.

 8)

Offline Z999

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Re: Sprite with Z999
« Reply #3 on: June 06, 2009, 07:40:02 PM »
Thanks Dead-X, i really appreciate the comment.

Here is the spritesheet of lina :

http://www.mediafire.com/?sharekey=3429e03d85743dec90a82c7bb0fad7adb5c2cd67a1bf697eb8eada0a1ae8665a

Hope you can find some usefull poses in it for Ivy, haven't commented yet (at least i think) but your doing a great job on her ^^

Offline Superjoker

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Re: Sprite with Z999
« Reply #4 on: June 06, 2009, 08:24:21 PM »
this is a cool tutorial, very much your style Z

thanks

BTW that maverick on ur avy is fkn insane!!!

Offline Beardicus

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Re: Sprite with Z999
« Reply #5 on: June 06, 2009, 10:22:15 PM »
Fantastic tut 8) you are a true artist my friend :)