Yo Peoples!Long time ago, I've made a kind of "Skills Guide", a right standard or listing of options for Skills, yours utilities and something like this. The main goal is:- Avoid Cliches (for example: a super skill, you change some effects, is the same skill, but like Hyper.Everybody loves do this!!) EXCEPT IF IS A VERY COOL MOVE!!- Skills Funcionality- Avoid repeated Moves (to have to moves of the same usage and effect)i like to think about the skills atributions, not just for make it. I always follow the same scheme:- Dashing attacks: When the fighter/char dash until the p2. The famous "move for all the screen" (like Bison's Psycho Crusher, Ryo's Kyoukugenryu Ougi).- anti-air moves: Skills against the p2 jump over you.- Projectiles: short, medium or long distance, aerial or not, horizontal, vertical or diagonal directions.- Grabs: short distance, or "slide and grab" (the char move forward to grab the p2, very useful), that have a slow activation or a slow recuperation time. Seems like: "you hit, you got iT; you miss, you are f**ked"- Shields: something that help to keep the p2 away from you without take damage.- Counters: Counter-Attack.- Assist: passive skills, like life recovery and etc.- Faint Moves: teleports and similars.- Helpers/strikers: self-explanative.- Evasive moves: Things to avoid attacks, like Parry, Just Defended, Evade and so (thanx Acey to remember)- Tricks/Dirty tricks: my favorite. I used to call "nice Gift" . Are the moves and skills that you not directaly attacks, don't take too much damage but are a sucks. Like Bombs that lies on the ground and are slow to explode, poison or something like that make the p2 slip, fall, blind, etc. Tipical skills for after down the enemy on the ground and, he already havesomething to worry about after rise up.I hope that help the new makers (and the old ones too).PS: Before somebody talk about the Spec Ops, there have repeated moves, i'm sure...but is not my Fault! he he... and thanx to Ulisan for the translation.
I think its some kind of "what kind of moves a mugen character should have" I assume its a help guide for creation
Ok Ill be honest....who the hell knows ;D
This is kind of handy for people like me who for some reason, never knew what a faint move is, or what aa assist move was specifically. I just thought assists were just when another character or move assists you like your team mate in MvC2. Ignorance is bliss.
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