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Offline Beardicus

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Re: Clayface By Jmaxx
« Reply #105 on: December 16, 2011, 11:32:26 PM »
No more clay spikes. I've changed some of his hypers. The spikes one was to close to Marrows. So I decided not to use it.

Well I cant wait to see what you've done!

Offline Jmaxximus

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Re: Clayface By Jmaxx
« Reply #106 on: January 01, 2012, 04:31:31 AM »
UPDATE


New Stance










Intro


I have more done but I dont want to upload it all. Comments appriciated.
« Last Edit: January 01, 2012, 07:14:11 PM by Jmaxximus »

Offline .Batzarro.

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Re: Clayface By Jmaxx
« Reply #107 on: January 01, 2012, 04:46:38 AM »
Really great looking stuff there. Clay Bash and Clay Still are probably my favorites. On Bash though have the bottom of his head blend in a bit more with the animation of the spin. Check the color for the leg outlines in the medium punch as well 'cause it changes. Clay Drill feels a little out of place IMO but most of this is nit picking. Awesome stuff you got going for him here.

Those who are heartless once cared too much..

Offline dev

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Re: Clayface By Jmaxx
« Reply #108 on: January 01, 2012, 05:50:12 AM »
WOW! perfetto


Offline v

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Re: Clayface By Jmaxx
« Reply #109 on: January 01, 2012, 07:03:55 AM »
that is some truly awesome work :)

than you for giving such a great update on your WIP :new year:


Offline HyperSonic92

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Re: Clayface By Jmaxx
« Reply #110 on: January 01, 2012, 08:09:52 AM »
Awesome stuff shown off.  :new year:

(NOTE: This is only showing the chars that I'm currently focused on. I haven't given up on any WIP ... except Strong Bad)

Offline Alan Joestar

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Re: Clayface By Jmaxx
« Reply #111 on: January 01, 2012, 08:27:43 AM »
Clayface is looking so epic! You are doing a awesome job man!  :new year:

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Offline Blagoy

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Re: Clayface By Jmaxx
« Reply #112 on: January 01, 2012, 08:33:23 AM »
very impressive  :thumbsup:

Offline kyoman

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Re: Clayface By Jmaxx
« Reply #113 on: January 01, 2012, 08:34:19 AM »
Woo, very nice updated

Offline Beardicus

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Re: Clayface By Jmaxx
« Reply #114 on: January 01, 2012, 09:18:55 AM »
 W00T :new year:

So freaking epic.



PS you need to put a arkham city (spoiler) move in there with a particular character. LOL

Offline NX-MEN

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Re: Clayface By Jmaxx
« Reply #115 on: January 01, 2012, 10:08:09 AM »
Wow!!! Excellent work!!!!  :thumbsup:

Offline C.R.O.M.-Mugen-Ninja

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Re: Clayface By Jmaxx
« Reply #116 on: January 01, 2012, 10:11:02 AM »
THAT IS CRAZY STUFF!!! Truley AMAZING  :new year:

Offline Team Jorg

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Re: Clayface By Jmaxx
« Reply #117 on: January 01, 2012, 06:36:56 PM »
Woah, seeing this makes me wonder how the hell exactly has Batman ever beaten this monster??

 :new year: Best Spritework ever, love it man.

Happy new year, everyone. Get the drinks in!

Offline Jmaxximus

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Re: Clayface By Jmaxx
« Reply #118 on: January 01, 2012, 07:20:18 PM »
Thanks guys. Your comments kesp me motivated. I removed the name of the moves that were on there only cause they were mis placed.
Woah, seeing this makes me wonder how the hell exactly has Batman ever beaten this monster??

 :new year: Best Spritework ever, love it man.

Happy new year, everyone. Get the drinks in!

I agree. When I read some of the books and saw the animated series it was like he would when by luck. And the fact that clayface it pretty dumb.
Really great looking stuff there. Clay Bash and Clay Still are probably my favorites. On Bash though have the bottom of his head blend in a bit more with the animation of the spin. Check the color for the leg outlines in the medium punch as well 'cause it changes. Clay Drill feels a little out of place IMO but most of this is nit picking. Awesome stuff you got going for him here.

Thanks Zarro. I take a look at that. That drill one is just an idea I had. Dont think I'm going to use it though. I'll take a look at the colors an that Medium Punch also.


Offline Tazzer

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Re: Clayface By Jmaxx
« Reply #119 on: January 01, 2012, 08:49:55 PM »
Wow, that is some fantastic sprite work!   The moves are nicely animated as well.