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Offline ShadyScopio

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Kilowog jlu wip what da hey (coder needed)
« on: January 13, 2010, 10:26:15 AM »
kilowog wip most stuff compiled-coder needed(apps)

secret dark lantern



new canon



tanklift and spin



hammer attack



knight move



previous stuff and animations

war machine



stance unfinished


fusion bomb


soul canon



2nd wave

gauntlet



axe



1portrait sample

 







« Last Edit: January 14, 2010, 09:15:31 AM by ShadyScopio »

sprite or die

Offline Beardicus

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #1 on: January 13, 2010, 10:42:48 AM »
Welcome to CVG  :)

Do any of those have full animations? Do you have the basics done already?

Offline BlizzardTora

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #2 on: January 13, 2010, 10:45:55 AM »
I have a question too. Most of those are bit mis-shaped but I like where its going. Will you be cleaning up the sprites?


Offline ShadyScopio

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #3 on: January 13, 2010, 11:06:47 AM »
yes all basics are complete
all have full animation except canon on top
haven't decided what to do with it yet   
need a co collaborator to decide cleaning technique
also  i'm new

sprite or die

Offline eviljeudi

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #4 on: January 14, 2010, 04:17:50 AM »
 :ugh: ugh it s freaky bad

Offline Daraku

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #5 on: January 14, 2010, 12:23:43 PM »
I can try to code it, if you have decided which template to use.


Offline v

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #6 on: January 14, 2010, 01:42:32 PM »
:ugh: ugh it s freaky bad

while the sprites could use some touchup, there is no need to disrespect the creator in his own WIP thread.


i look forward to seeing more and hope things work out between you and daraku.

Offline chamberx

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #7 on: June 01, 2010, 11:18:39 PM »
Hey guys. Hope to see more on Kilowog soon. Did this really die because of the "freaky bad" comment?  :shocked:

Offline esn23

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #8 on: June 02, 2010, 02:50:35 PM »
And whats so wrong about the way he looks.. The only thing I see is that he needs better shading and to be cleaned up.. But its a great start and should be a wip..  Just look at a spriting tutorial and see how the spriters shade and you should have the sprites ready in no time, I see a lot of potential in this wip and dont give up because of a few negative comments...

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Offline The Fabulous Mr. A

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #9 on: June 04, 2010, 12:28:31 PM »
Yeah, he just needs some clean up and he'll be ship-shape.

"The Question" aka Mr. A

Offline motherboard

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #10 on: June 04, 2010, 08:17:52 PM »
 :thumbsdown: need to fix,....

Offline YD

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #11 on: June 04, 2010, 08:27:01 PM »
Great job so far, I love the creativity you have shown. Hope you find a coder, I think this has potential.  :thumbsup:

Also don't pay attention to the negative remarks, some people are just childish and you can't change that, so don't let that change you. :salute:

Offline YD

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #12 on: June 04, 2010, 08:36:24 PM »
:thumbsdown: need to fix,....

 LOL

Need to fix,.... how you post.

Offline esn23

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Re: Kilowog jlu wip what da hey (coder needed)
« Reply #13 on: June 05, 2010, 10:05:48 AM »
Sometimes wish i had mod powers to warn people when they comment negatively. If you dont like the character then dont use it no need to make negative unconstructive comments.

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