-I know it's the template you guys use, but I think his chaining is way too loose. I would suggest tightening up a little bit, maybe making the input time just a LITTLE bit stricter, just so that you cant instantly go
-Also he can cancel his flip kick into hellchains. I don't know if you intended this but it feels weird.
-He could use some damage scaling. It's easy to shave off almost half an opponent's health in a simple bread and butter combo.
-I think Axe Spin could use some elaboration. Maybe have each button go at a different angle?
There is probably a bit more I didn't touch on, but that's my own feedback. I haven't found any bugs or anything. Anyway, good luck.
Powers and Abilities :While Spawn's abilities have fluctuated over the years, his core powerset is derived from the necroplasm that makes up his body. This dense substance grants him superhuman strength, speed, agility, senses, durability and a regenerative healing factor. His necroplasm also gives him necro-magic, a variety of supernatural powers including teleportation, phasing, resurrecting the dead, necro-energy blasts, and much more. However, his magic is limited by a meter which starts at 9,999 and drains each time he uses his necro-energy. He is able to "feed" off the evil energy of the world including people and dark animals (rats, bats, roaches, worms, insects, wolves, and snakes). He is also an empathic being able to sense the emotions of others whenever he chooses. He can manipulate the elements and fly.Spawn wears a living, sentient necroplasm-based female symbiote suit, Leetha of the 7th house of K (K7-Leetha). The suit feeds from the necroplasm in Spawn's body and his cape, spikes, and chains are all part of an organism that is bonded to his central nervous system; because of this connection he can mentally manipulate the suit to perform shapeshifting feats without draining his necro-meter.Although Spawn is virtually immortal, he may be killed by a holy weapon forged in Heaven or by his own necro-power. He is also rendered powerless (and therefore mortal) in places that are immune to the influence of Hell such as The Dead Zone (a patch of alley that is touched by Heaven) and the Greenworld.
TERMS AND CONDITIONS
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