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Offline Zox

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #30 on: May 11, 2011, 02:52:28 AM »
wow i waited to long for this character.... good work dude!!!

Offline Blagoy

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #31 on: May 11, 2011, 04:21:39 AM »
 :clap:

Offline argyone

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #32 on: May 11, 2011, 05:29:04 AM »
Finally W(- -)W

great work dude.
waiting for your Dante W00T

Sprites are beautiful man but i have some suggestions:

1.He really should have his cape all the time(not that long as down+kick but he should wear his cape) i think this would look much better

2.the hyper where he punches and kicks the enemy at the end could have a final attack like smashing with his axe or a kinetic storm (green flames whatever :P) or like demitri from Darkstalker when he spins in his cape or an upward punch ( like a horyuken (dont know if i typed it wrong^^) from ryu or ken.
The hyper when he attcks with his axe looks cool when he spins the axe but the axe could be bigger (my oppinion)
And the single hard punch where he performs an uppercut could have a new animation like from collossus when he punches with two fists.

the specials and hypers looking cool but i think the ''normal'' attacks could use some work.
at stronk Kick he should kick with his bigger leg.the normal punches look like he has to short arms for his body and the animations for normal punches feeling like the beta version of spawn(which it is^^).hope you can fix that.

all in all a great char but could use some work.its only version 1.0 so you can change the things you dont like.i hope you dont get me wrong with so much suggestions and critics i only try to help you making a milestone for mugen because no one made a good,playable spawn before and i think i would be a pitty if there are some little things which make the users think :
;;nahhh,d*mn good sprites but gameplay is kind of very beta''

(sry for bad english im german so i hope you understand the rubbish im talking @@)


 :gl: great release, lokking forward to dante and the final version of Spawn
please let me know what you think
« Last Edit: May 11, 2011, 06:15:53 AM by argyone »

Offline Zox

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #33 on: May 11, 2011, 06:00:23 AM »
Your Spawn is very good.
You did a great job with sprites, I saw that in FF. You have a great talent.
I'll just now wait for your Dante.

Offline cravd

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #34 on: May 11, 2011, 09:48:50 AM »
 :YAY: :thumbsup:
Congratulations to members involved in the release of Spawn, the arlequin fantastic edition, all the waiting is gratifying to the release,
 could not be better thanks
 :clap: :clap: :clap: :clap: :clap:
felicidades a miembros implicados en la liberacion de SPAWN, the arlequin fantasticas edicines, toda la espera es gratificante con la liberacion,
no podia ser mejor  gracias.
 :awwww:

Offline Kreen

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #35 on: May 11, 2011, 10:52:50 AM »
Thanks man, I'm so happy :awwww:

Offline basilisk

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #36 on: May 11, 2011, 11:34:16 AM »
I came from work and I see this amazing gift  :awwww:

Congratulations and thank u so much

Now lets download it and enjoy

Offline Beardicus

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #37 on: May 11, 2011, 12:02:06 PM »
This makes me even more excited for Kratos.  >:/

Offline Team Jorg

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #38 on: May 11, 2011, 01:32:47 PM »
Simply, one of the best mugen characters out there, if you put this much effort into Kratos/Dante or even surpass yourself....you'll carve your name into creator legend.  :salute: :salute:

Thank you very much my good sir, highly appreciated.

Offline MC2

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #39 on: May 11, 2011, 01:55:59 PM »
Hi.

I rarely post here, so excuse me if some of my feedback was already mentioned.  I am interested in Spawn so I couldn't pass up on this.

Anyway....

-I know it's the template you guys use, but I think his chaining is way too loose.  I would suggest tightening up a little bit, maybe making the input time just a LITTLE bit stricter, just so that you cant instantly go into another normal right in the middle of one when the animation isn't even finished.
-Hellchains looks more like it should be an aerial normal than a special, it doesn't really function like one to me either.
-Also he can cancel his flip kick into hellchains.  I don't know if you intended this but it feels weird.
-He could use some damage scaling.  It's easy to shave off almost half an opponent's health in a simple bread and butter combo.
-I think Axe Spin could use some elaboration.  Maybe have each button go at a different angle?
-Is he supposed to be able to move while doing normals?  Like Guile's f/b+medium kick?
-To be honest I don't see why he needs both a flash kick and an uppercut personally.

And for my personal cosmetic gripes
-The Samurai Shodown flame fx clash a bit, I think you should do some touching up to it so it looks more unique.
-The flame pillar IMO is too slow.  I think you should speed up the anim.
-Some of his animations look a bit choppy like they need more frames.
-The right arm (left of the artist) on his stance looks a lot smaller than his left.

There is probably a bit more I didn't touch on, but that's my own feedback.  I haven't found any bugs or anything.  Anyway, good luck.

Offline ahrimanes

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #40 on: May 11, 2011, 03:24:42 PM »
wooowww cant wait to go home and test it.. this is soo cool  :awwww:
.
my de pixels be with you.
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Offline aa250

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #41 on: May 11, 2011, 04:00:24 PM »
Quote
-I know it's the template you guys use, but I think his chaining is way too loose.  I would suggest tightening up a little bit, maybe making the input time just a LITTLE bit stricter, just so that you cant instantly go

In the old CVG Template we had a time code, but it was removed because it made the combing way to strict making it reset to early. I can increase the pause time on the attacks a little or maybe he needs more frames in basic attacks I know that would fix it, but that up the spriter.

Quote
-Also he can cancel his flip kick into hellchains.  I don't know if you intended this but it feels weird.

That was intentional some of team member that were involved in this project wanted like that I wasn't fond of the idea either.

Quote
-He could use some damage scaling.  It's easy to shave off almost half an opponent's health in a simple bread and butter combo.

He does have  damage scaling system, but I guess it not working. I'll have to find a better one.

Quote
-I think Axe Spin could use some elaboration.  Maybe have each button go at a different angle?

That does sound like a pretty cool idea.

Quote
There is probably a bit more I didn't touch on, but that's my own feedback.  I haven't found any bugs or anything.  Anyway, good luck.

I'm pretty sure there bugs three have already been reported earlier, but we are working it.

Offline Femrril

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #42 on: May 11, 2011, 06:40:28 PM »
Checking spawn's comic powerset i found that he can teleport too, you can add that as special move to this spawn, that would be great along with another chain special move, you can check ghost rider char for some ideas of special moves with chains.

This is Spawn powerset :

Quote
Powers and Abilities :

While Spawn's abilities have fluctuated over the years, his core powerset is derived from the necroplasm that makes up his body. This dense substance grants him superhuman strength, speed, agility, senses, durability and a regenerative healing factor. His necroplasm also gives him necro-magic, a variety of supernatural powers including teleportation, phasing, resurrecting the dead, necro-energy blasts, and much more. However, his magic is limited by a meter which starts at 9,999 and drains each time he uses his necro-energy. He is able to "feed" off the evil energy of the world including people and dark animals (rats, bats, roaches, worms, insects, wolves, and snakes). He is also an empathic being able to sense the emotions of others whenever he chooses. He can manipulate the elements and fly.

Spawn wears a living, sentient necroplasm-based female symbiote suit, Leetha of the 7th house of K (K7-Leetha). The suit feeds from the necroplasm in Spawn's body and his cape, spikes, and chains are all part of an organism that is bonded to his central nervous system; because of this connection he can mentally manipulate the suit to perform shapeshifting feats without draining his necro-meter.

Although Spawn is virtually immortal, he may be killed by a holy weapon forged in Heaven or by his own necro-power. He is also rendered powerless (and therefore mortal) in places that are immune to the influence of Hell such as The Dead Zone (a patch of alley that is touched by Heaven) and the Greenworld.


Good luck with the next updates !!   :watching:

Offline Arkady

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #43 on: May 11, 2011, 08:06:26 PM »
awesome spawn guys,
he has very small issues that i noticed, and im shallow when it comes to colors and pallets, but i noticed other things too, like the walks are too low
(needs to be moved 6-8 pixels higher) the pallets i found are kinda too light, i see spawn as a dark character, needs to be less grey and more darker with blues or just near close to black, the fireball i changed myself as the thin one seems to feel out of place i used this one from demetri (darkstalkers)









 it seemed to match the hyper effects better, overall the character is very well drawn, and all moves are great and in working condition just found certain things need to be colored more so to give him, a more demonic feel, also the hyper green effects i made darker and lime green like the fireballs above, instead of white in the centre, i also agree with femrill, spawn with a teleport, with his cape, doing a bit of marvels "cloak" style, would be and awesome idea for an update

i gotta say this has great written all over it
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Offline ELECTR0

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Re: Spawn by The Arlequin and Team CVG released!!
« Reply #44 on: May 11, 2011, 08:18:12 PM »
A lotta love in those sprites - Nice work!