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Offline G Lux

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Re: Robin - Legends of the Dark Knight version
« Reply #45 on: May 13, 2011, 10:56:50 PM »
One thing I'd like to mention, the crouching HP looks a little wonky. I get the idea was for it to look like a blue effect when his elbow comes up for the launcher, but everytime I see it, to me it looks like his elbow gets big like a battletoad or something. If anyone agrees with me let it be known, otherwise nevermind me.

Good revamp, looking forward to more progress.

101909EE

Offline Tazzer

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Re: Robin - Legends of the Dark Knight version
« Reply #46 on: May 13, 2011, 11:24:12 PM »
I agree with you.   I've thought that from the first version.   It should be worked out a little better.

Offline aa250

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Re: Robin - Legends of the Dark Knight version
« Reply #47 on: May 14, 2011, 01:26:43 PM »
One thing I'd like to mention, the crouching HP looks a little wonky. I get the idea was for it to look like a blue effect when his elbow comes up for the launcher, but everytime I see it, to me it looks like his elbow gets big like a battletoad or something. If anyone agrees with me let it be known, otherwise nevermind me.

Good revamp, looking forward to more progress.

That actually a fault with the base sprite he was built since his sprites were edit from Hayato. Hayato has that same issue as well. I agree with you I don't like it either if someone can sprite a new crouch strong punch we'll replace it. :watchmen:

Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #48 on: May 14, 2011, 11:21:25 PM »
That actually a fault with the base sprite he was built since his sprites were edit from Hayato. Hayato has that same issue as well. I agree with you I don't like it either if someone can sprite a new crouch strong punch we'll replace it. :watchmen:

I'm working on a crouch HP, I think this week I can show it.

If you want to know more about my art, here's the site:

http://fernandocarvalho.deviantart.com/

Offline Tazzer

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Re: Robin - Legends of the Dark Knight version
« Reply #49 on: May 14, 2011, 11:25:19 PM »
That's cool of you.  I bet it'll be great.

Offline ROLEINMUGEN

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Re: Robin - Legends of the Dark Knight version
« Reply #50 on: May 15, 2011, 05:13:04 PM »
AlexziQ

There is one issue I found in your Robin.

he is cheap when throwing the boomerang he can easily combo a very big damage while the boomerang is passing threw

Offline ALEXZIQ

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Re: Robin - Legends of the Dark Knight version
« Reply #51 on: May 15, 2011, 05:22:53 PM »
AlexziQ

There is one issue I found in your Robin.

he is cheap when throwing the boomerang he can easily combo a very big damage while the boomerang is passing threw

Did you update the last time? The damage was greatly lowered


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Online NX-MEN

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Re: Robin - Legends of the Dark Knight version
« Reply #52 on: May 22, 2011, 08:09:09 AM »
He looks very nice!! One suggestion is that i would prefer  HyperCombinationFinish's Starfire in the winpose with the Teen Titans!!

Offline aa250

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Re: Robin - Legends of the Dark Knight version
« Reply #53 on: May 22, 2011, 11:39:40 AM »
He looks very nice!! One suggestion is that i would prefer  HyperCombinationFinish's Starfire in the winpose with the Teen Titans!!

He would need permission to use those sprites.

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Re: Robin - Legends of the Dark Knight version
« Reply #54 on: May 22, 2011, 12:30:08 PM »

He would need permission to use those sprites.

Yes i know!!! Hope u get permission!!

Offline zvitor

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Re: Robin - Legends of the Dark Knight version
« Reply #55 on: August 12, 2011, 10:35:31 AM »
sugestion to robin plane-thing

will look better imo, less flat.





« Last Edit: August 12, 2011, 10:37:06 AM by zvitor »

Offline ALEXZIQ

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Re: Robin - Legends of the Dark Knight version
« Reply #56 on: August 12, 2011, 10:38:52 AM »
Nice

that looks very cool


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Offline ALEXZIQ

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Re: Robin - Legends of the Dark Knight version
« Reply #57 on: August 14, 2011, 11:35:40 AM »
Just for fun to clarify some credits in Robin.

Robin was still built off of One Winged Angels Hayato which he was a sprite swap in the begining b4 I started working on the character. I then got permission to use Hayato from 1WA, started working on him and unfortunately I learned the hard way it's better to start over, rather than edit existing code. A very painful lesson :facepalm:

Over the years Hayato was the mostly edited out, but remained the template base for the character.

AA250 took that, and adapted it to the Legends template, which the Legends template is just the CVG Template edited.

The CVG template was made from BDC's Qausar which was created on the IMT Template.

So technically the CVG template is a stripped down version of the IMT template, and rebuilt using elements we liked from lots of characters, and were still working on it. Obviously graphically, and code wise.

O'illusionista gave permission to use elements from Black Cat so thats where the jump sparks, landing dust, win BG, and other things come from, and Arlequin developed the hyper port style.

For the Legends part Acey was kind enough to donate the hyper BG, and hitsparks for the character, and obviously didnt have to do that.

So I apologize if we used the IMT as base for the template, we figured that a template was made for the purpose of developing characters and projects. I mean what other purpose would someone release a template publically?

Regardless if that bothers anyone, it was not intentional.

I hope that clarifys any missing credits in the read me.

« Last Edit: August 14, 2011, 11:37:36 AM by ALEXZIQ »


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