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Offline REDZ

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Re: Robin - Legends of the Dark Knight version
« Reply #30 on: May 10, 2011, 05:14:33 PM »
How did you get the stance on the left to look much smoother animation wise?  I really like that.

I did this animation and send to Jasontood a long time ago, it has an animated cape, but when he updated, he had it changed.


The original one is this.

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:shocked:

I think if you slow that one down a little slower and it would be just perfect :thumbsup:

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Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #31 on: May 10, 2011, 05:29:13 PM »
Yeah, is pretty faster, Zvitor aways calls my attention to that.

You may use it if you want it, I did this only for this purpose anyway.

Just my personal point of view, I aways found strange the fact that his staff is passing under the cape, it makes it look like he's going to screw it on the cape whe he uses it. LOL LOL
It might work (or make more sense) if the staff was behind the cape, i didn't thought on it by that time :Zvitor:. To be honest, I aways thought that the staff was a wrong choice, it gives him an abnormal advantage compared to others, because he can hit you from a long distance.

For me, he would use his fists in the fight, even if it is connected to the Teen Titans animated series, and use the staff only on special moves or hypers.

You could experiment to make a Hyper for him where he uses his skateboard, it would work better his personality.

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Offline Tazzer

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Re: Robin - Legends of the Dark Knight version
« Reply #32 on: May 10, 2011, 06:00:16 PM »
Actually, I like the staff.  It's a trademark of Tim's.   A gift from Lady Shiva when his training was completed.   It's actually one of the things that sets him apart from the previous Robins.  It should always be a part of his character.  Though I definitely agree that the staff should be behind the cape.  I've thought that from the beginning with this character. 

Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #33 on: May 10, 2011, 07:25:46 PM »
Yeah, as i said, it's my personal opinion.

I didn't talk about discard the staff, only in use it in moves or hypers. Since you talk about this training with Lady Shiva, it's an oportunity to make an Intro showing this moment maybe.

There's a lot of possibilities, the staff would not cease to be part of him, to trademark him. On the contrary, it would become part of his mise'n cene.

But by you putting his normal attacks only hand and feet, you put him on a more balanced position in therms of gameplay because his attacks would have a normal range wich forces the player to go over the oponent and the long range attacks would stay on the special moves and Hypers, in other words, they would work as a complement.

Another thing is that it gives the oportunity to use another bases and not mostly MvC2's Hayato, you could try Fei Long for his punches upper torsos, since Robin is a martial artist too, you could use KoF Billy Kane's attacks for other staff moves and so on.

Well, those are just my sugestions, I hope it helps in some way.

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Offline aa250

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Re: Robin - Legends of the Dark Knight version
« Reply #34 on: May 10, 2011, 07:30:22 PM »
Well if ALEXZIQ wants we could create a switch mode similar to what I did with angel/archangel where  you press start he uses his staff of course additional sprites would have to be made with out the staff and with the staff meaning new basic attacks, additional sprites etc.
« Last Edit: May 10, 2011, 07:32:13 PM by aa250 »

Offline Tazzer

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Re: Robin - Legends of the Dark Knight version
« Reply #35 on: May 10, 2011, 07:43:13 PM »
Yeah, as i said, it's my personal opinion.

I didn't talk about discard the staff, only in use it in moves or hypers. Since you talk about this training with Lady Shiva, it's an oportunity to make an Intro showing this moment maybe.

There's a lot of possibilities, the staff would not cease to be part of him, to trademark him. On the contrary, it would become part of his mise'n cene.

But by you putting his normal attacks only hand and feet, you put him on a more balanced position in therms of gameplay because his attacks would have a normal range wich forces the player to go over the oponent and the long range attacks would stay on the special moves and Hypers, in other words, they would work as a complement.

Another thing is that it gives the oportunity to use another bases and not mostly MvC2's Hayato, you could try Fei Long for his punches upper torsos, since Robin is a martial artist too, you could use KoF Billy Kane's attacks for other staff moves and so on.

Well, those are just my sugestions, I hope it helps in some way.

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Ah, I see now.  Sorry about that, I misunderstood you.   That sounds pretty cool actually.  He could have a couple of specials that are mini (4-5 hit) combos with the staff.   Billy Kane and Gambit could offer up some cool staff moves for Robin.


Well if ALEXZIQ wants we could create a switch mode similar to what I did with angel/archangel where  you press start he uses his staff of course additional sprites would have to be made with out the staff and with the staff meaning new basic attacks, additional sprites etc.

I like this idea too... Alot.   One stance more staff heavy, the other focusing on hand to hand.   It would be pretty sweet.   It would be a good idea to make a few of his staff based attacks based off of characters that actually use the staff as a weapon (Gambit, Billy...and to some extent Mr. Big.. he has a few moves where he puts his sticks together and forms a staff.  Though, IMO, Gambit's staff movements should be the focus as they are more dynamic and varied.)   Of course, these are just ideas.  I know that it's not as simple as it sounds here and there is alot of work involved.  It's just cool to think about.

Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #36 on: May 10, 2011, 07:52:40 PM »
Well if ALEXZIQ wants we could create a switch mode similar to what I did with angel/archangel where  you press start he uses his staff of course additional sprites would have to be made with out the staff and with the staff meaning new basic attacks, additional sprites etc.

Yeah, that's a good idea, Basicly you will only need a transition animation and new punch torsos, you could even use the same legs if they fit, and the rest would be only erase the staff from basic sprites that could be repeated, like the stand, walk, jump, kicks or crouch for example.

You could even use the pose where he spins the staff over his head as the transition. Only need to make him strech down the staff after spin and put it next to the belt. It could spare a lot of work.

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Offline aa250

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Re: Robin - Legends of the Dark Knight version
« Reply #37 on: May 10, 2011, 08:29:22 PM »
Coding it would be very easy for me, but sadly I'm no spriter or sprite editor and I don't think ALEXZIQ is either. Robin sprites are really old and were made back in 2007. JT was the one who made the sprites, but he has improved since than. Someone would need to create new sprites without the staff crop them, align them in the sff and create the animation. The problem I see here is that he would start off with his staff unless we move the sprite with the staff at the end and regroup them. It a lot of work if you ask me. :P

Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #38 on: May 10, 2011, 09:06:27 PM »
Coding it would be very easy for me, but sadly I'm no spriter or sprite editor and I don't think ALEXZIQ is either. Robin sprites are really old and were made back in 2007. JT was the one who made the sprites, but he has improved since than. Someone would need to create new sprites without the staff crop them, align them in the sff and create the animation. The problem I see here is that he would start off with his staff unless we move the sprite with the staff at the end and regroup them. It a lot of work if you ask me. :P

No spriter, you mean, you only remade his coding? And Jason, where is he?



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Offline ALEXZIQ

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Re: Robin - Legends of the Dark Knight version
« Reply #39 on: May 10, 2011, 10:03:14 PM »
UPDATE

I added REDZ recommended stance and did a damage adjustment on the batarangs.

Just a minor edit.

We'll address all the other bugs listed very soon.

http://cvgunited.com/index.php?action=downloads;sa=view;down=310

« Last Edit: May 10, 2011, 10:09:08 PM by ALEXZIQ »


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Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #40 on: May 10, 2011, 10:39:33 PM »
Cool. I did those same combinations and now I have proofs!

But the good part is that the damage is controled now, look at the damage.





Great work.

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Offline eviljeudi

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Re: Robin - Legends of the Dark Knight version
« Reply #41 on: May 11, 2011, 12:27:56 AM »
loving stance by thx
 that's cool he uses less the staff in the basics standing punche
robin drake without a staff woudn't be robin

Offline Raydra

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Re: Robin - Legends of the Dark Knight version
« Reply #42 on: May 12, 2011, 10:06:40 PM »
is this supposed to be Tim Drake or Dick Garyson, cause the voice is throwing me off

Offline ALEXZIQ

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Re: Robin - Legends of the Dark Knight version
« Reply #43 on: May 12, 2011, 10:37:12 PM »
is this supposed to be Tim Drake or Dick Garyson, cause the voice is throwing me off

It's Tim Drake. Tims voice on Batman TAS sucked. Bruce Timm said that Robin on Teen Titans was left ambigious purposely. Robin on Teen Titans was nothing like Dick Grayson in Teen Titans the comic. Toon Teen Titans Robin looked and fought just like Tim Drake. So his voice could be either Tim or Dick, so I used it for Tim.


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Offline Red hood

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Re: Robin - Legends of the Dark Knight version
« Reply #44 on: May 13, 2011, 10:29:30 AM »
didn't got time to reply so here it is  :salute: :


yeah, sorry i forgot this gif:

is this supposed to be Tim Drake or Dick Garyson, cause the voice is throwing me off
tim drake from the comics.

Coding it would be very easy for me, but sadly I'm no spriter or sprite editor and I don't think ALEXZIQ is either. Robin sprites are really old and were made back in 2007. JT was the one who made the sprites, but he has improved since than. Someone would need to create new sprites without the staff crop them, align them in the sff and create the animation. The problem I see here is that he would start off with his staff unless we move the sprite with the staff at the end and regroup them. It a lot of work if you ask me. :P

No spriter, you mean, you only remade his coding? And Jason, where is he?




not interested for now, working on other wips, will go back to robin in 2 years i think.
i have so many wips, i have to work by turn, alan scott and daredevil will be next. 

Actually, I like the staff.  It's a trademark of Tim's.   A gift from Lady Shiva when his training was completed.   It's actually one of the things that sets him apart from the previous Robins.  It should always be a part of his character.  Though I definitely agree that the staff should be behind the cape.  I've thought that from the beginning with this character. 

what he said  :hellyeah:

on the kid flash final, i have to check if it's the updated one,.    :hmm: