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Offline aa250

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Re: Robin - Legends of the Dark Knight version
« Reply #15 on: May 09, 2011, 06:34:33 PM »
Quote
Other thing, and this is something i think should be agreed by everyone, is the fact that the combos do take a lot of energy, I can win with at least four aerial combos. We could try to do the fights endure a little bit more time, so we can enjoy the gameplay more.

I guess I need to find a better damage dampening system. @@ His damage should be the same as the klrt and Multiple Man.

Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #16 on: May 09, 2011, 07:20:39 PM »
I almost reach 21 hit here. I combined the go-and-back birdrang, while it hits, i used the swingkick, and while it hits again in the back, i used the Hyper Bird Beatdown, it almost take half lifebar! @@

This time here I reach 18 hits, and you don't even need to corner the oponent.


You see, i'm not complaining about the combo, is pretty good, but the huge amount of energy. There must be a way to control it.

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Offline lideroptimus

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Re: Robin - Legends of the Dark Knight version
« Reply #17 on: May 09, 2011, 08:56:41 PM »
Man!!! I Really loved this Update... Just I think that Robin could have more animation on your cape, and special intros with Batman, Beast-Boy and Starfire.

But Great Character here... Congratulations for realesed and Thanks for share us.

Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #18 on: May 09, 2011, 10:24:37 PM »
By talking about Intros, I did an intro for Robin also in my Batgirl, it probably will be in the new version.


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Offline eviljeudi

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Re: Robin - Legends of the Dark Knight version
« Reply #19 on: May 10, 2011, 01:01:04 AM »
Man!!! I Really loved this Update... Just I think that Robin could have more animation on your cape, and special intros with Batman, Beast-Boy and Starfire.

But Great Character here... Congratulations for realesed and Thanks for share us.
i think the same here

Offline Batmanstrikes

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Re: Robin - Legends of the Dark Knight version
« Reply #20 on: May 10, 2011, 08:11:22 AM »
I like this update. But there are something that need improvement, Robin's hits/combos do too much damage just using it on watch mode he took Alucards Batman to half health in only a few moves.

Next I think Robin's cape needs more animation it's still stiff and when he jumps it should move more, also there should be a flip like Captain america does when he jumps for when Robin jumps as he is acrobatic and all so I'd expect him todo some flips while simply jumping.

Offline ALEXZIQ

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Re: Robin - Legends of the Dark Knight version
« Reply #21 on: May 10, 2011, 08:27:19 AM »
I like this update. But there are something that need improvement, Robin's hits/combos do too much damage just using it on watch mode he took Alucards Batman to half health in only a few moves.

Next I think Robin's cape needs more animation it's still stiff and when he jumps it should move more, also there should be a flip like Captain america does when he jumps for when Robin jumps as he is acrobatic and all so I'd expect him todo some flips while simply jumping.


I totally agree on the animations, but I dont feel Alucards Batman is the bar you should use. Some versions of that Batman have no AI. I know almost every character in my roster stomps him in watch mode.

If you put Robin against Bane, or the most recent Batman Beyond they fight pretty even keel battles. That said the Batarangs, and swing kicks do need improvement, and damage adjusted as other posters have pointed out.

But keep in mind Robin is balanced to the AI of the other characters in the game so it may not match up perfectly with other teams characters. Once the damage issues are tweaked a bit it should be a little better against other characters :thumbsup:


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Offline Batmanstrikes

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Re: Robin - Legends of the Dark Knight version
« Reply #22 on: May 10, 2011, 08:49:26 AM »
Only reason I use Alucards Batman is because visualy it's the best one even though I do like the new and improved version of Spiderbats but it has yet to be released. But you are right I should pit Batman Beyond or bane to get a better perspective as they are from the same game project.

Offline REDZ

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Re: Robin - Legends of the Dark Knight version
« Reply #23 on: May 10, 2011, 02:16:57 PM »
why doesn't his stance loop like this?  I think it looks alot better he looks like he's on speed in the other one. The stance actually looks pretty good like this.



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Offline ALEXZIQ

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Re: Robin - Legends of the Dark Knight version
« Reply #24 on: May 10, 2011, 02:20:04 PM »
Mine doesnt move that fast in gameplay?

That 2nd one looks like a FF gif which if you dont slow down the gif it doubles the speed


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Offline REDZ

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Re: Robin - Legends of the Dark Knight version
« Reply #25 on: May 10, 2011, 02:26:03 PM »
but if you look this one goes down then back up but at the momment in game he goes down down down which means he shoots straight back to his start position making him jolt .




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Offline ALEXZIQ

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Re: Robin - Legends of the Dark Knight version
« Reply #26 on: May 10, 2011, 02:29:42 PM »
Hmmmn I thought that was fixed a long time ago. Could be because Jason wouldnt use the last version I did on the Scruffy template. So it may have slipped back in.


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Offline Tazzer

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Re: Robin - Legends of the Dark Knight version
« Reply #27 on: May 10, 2011, 03:10:05 PM »
This is a truly great release... been waiting for Robin to get a much needed update for a long time.   I'm not disappointed.. he is very fun to use now.    Although, as others have pointed out his damage can use some tweaking.   Great work here.   Thanks for releasing him.

but if you look this one goes down then back up but at the momment in game he goes down down down which means he shoots straight back to his start position making him jolt .



How did you get the stance on the left to look much smoother animation wise?  I really like that.

Offline thx1138

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Re: Robin - Legends of the Dark Knight version
« Reply #28 on: May 10, 2011, 04:18:39 PM »
How did you get the stance on the left to look much smoother animation wise?  I really like that.

I did this animation and send to Jasontood a long time ago, it has an animated cape, but when he updated, he had it changed.


The original one is this.

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Offline Tazzer

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Re: Robin - Legends of the Dark Knight version
« Reply #29 on: May 10, 2011, 04:46:04 PM »
Wow, man.. that's awesome!   The stance should definitely be updated to this one.  It looks better (and at the right speed probably more fluid than the current one as well) than the current one.

Is there anyway to make this an .AIR/.SFF patch?   The Robin character is fantastic either way, don't get me wrong.   I just think he'd look better with a smoother more fluid stance.