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Offline aa250

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Omega Red (updated May 11, 2011)
« on: December 21, 2010, 01:14:18 AM »
Omega Red updated (May 11,2011)




What New version 1.6(May 11, 2011)
-fixed throw issue thanks to toni

What left (May 5,2011)
-Improve the A.I air combing
-fixed any bug or issue that wasn't caught for this update
-improve anything that needs to be improved

All of the people who beta tested please re download him ;)

http://cvgunited.com/index.php?action=downloads;sa=view;down=247 -Omega Red
« Last Edit: May 11, 2011, 09:34:04 PM by aa250 »

Offline GuNStArHeRo

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Re: Christmas Day 1
« Reply #1 on: December 21, 2010, 01:16:50 AM »
finally a good Omega Red  :thumbsup:



Offline AxKeeper

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Re: Christmas Day 1
« Reply #2 on: December 21, 2010, 02:16:23 AM »
Interesting, I've yet to find a magneto that I like. I'll try this soon.

Offline dev

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Re: Christmas Day 1
« Reply #3 on: December 21, 2010, 05:27:19 AM »
Nice start.but,that's all for today?


Offline Arkady

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Re: Christmas Day 1
« Reply #4 on: December 21, 2010, 05:51:35 AM »
Nice start.but,that's all for today?

sounding very ungrateful there  ZZzz :santa: :santa: :santa: :santa:  ZZzz


have you noticed the characters that magneto and omega red are fighting on the screenshots??????  :D'OH:
Be open minded, treat others as you would treat you and your loved one

Offline dev

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Re: Christmas Day 1
« Reply #5 on: December 21, 2010, 06:01:41 AM »
I'm very grateful,mate :) I'm just curious,that's all.and,yes,I noticed.


Offline (I)onder Boy

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Re: Christmas Day 1
« Reply #6 on: December 21, 2010, 06:33:20 AM »
To start out our event today I'm releasing the first beta of Omega Red and Magneto got a huge update








What changed Magneto
What New version 1.4
-fixed no turning while jumping over the opponent
-fixed miss close range in EM pulse
-adjusted collision boxes in standing, taunt, attacks, etc
-adjusted pause time and velocity on basic attacks
-added shortcut super jump command
-adjusted Hit box collision on Basic attacks
-fixed sliding basic attacks and cancel in flight mode
-replaced Super jump FX
-fixed division by zero debug spam
-chain from hyper gravitation to Magnetic Tempest and Shock wave
-fixed cloning helper bug in Hyper Gravitation due to reversal def moves.
-added Hit override for Magnetic Shock wave
-fixed hit out of throw
-fixed sliding down in air throw
-changed magnetic X Tempest to a level one hyper
-increased damage in EM Disruptor, Magnetic Blast, and Force field
-increased damage in Magnetic Shock Wave
-removed collision boxes from recovery roll
-added Hit override in Magnetic Tempest
-fixed guard sparks in Magnetic Tempest not showing
-Transfer to My Template
-recoded combo
-Code Artificial Intelligence
-fixed bug in Magnetic Shock wave getting stuck at the end of some stages
-fixed dashing bug in Magnetic Shock wave while camera focus on both characters
-added Dizzy System
-coded Hyper Background sounds
-add hit by and fixed hit override
-made not hit by code vulnerable to specials and supers, but not basic attacks
-made him move around before match in every round and fixed floating glitch
-fixed a small debug error due to a typo
-added MVC2 sounds for Hyper Background
-removed Hyper portrait from Magnetic X Tempest

Download
http://cvgunited.com/index.php?action=downloads;sa=view;down=94 -Magneto
http://cvgunited.com/index.php?action=downloads;sa=view;down=247 -Omega Red

Merry Christmas stay tune because this is just the beginning. :hellyeah:
wow nice start man got the feeling that is gonna be awesome

Offline Blagoy

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Re: Christmas Day 1
« Reply #7 on: December 21, 2010, 06:47:21 AM »
I hope there's more to the end of the day.
MINE.



« Last Edit: December 21, 2010, 07:17:45 AM by Blagoy »

Offline ALEXZIQ

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Re: Christmas Day 1
« Reply #8 on: December 21, 2010, 07:28:42 AM »
I hope there's more to the end of the day.
MINE.

Well if your looking for 12 days of brand new characters youre probably going to be disappointed with the event.

Origional is great and all, but AA250 works on creating well balanced characters without all the bugs that many characters have.

We usually treat our events like you treat a classy lady. You start out slow, and work your way up to bigger, and better things.


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline Diegoni

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Re: Christmas Day 1
« Reply #9 on: December 21, 2010, 07:53:49 AM »
Excellent  :thumbsup: began the Releases  :DD

Offline ceefus

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Re: Christmas Day 1
« Reply #10 on: December 21, 2010, 08:39:25 AM »
how do you control the pieces of metal  that magneto  summons in the air   it just floats up there   can u control it    ive done every command   can anybody help me?

Offline ceefus

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Re: Christmas Day 1
« Reply #11 on: December 21, 2010, 09:01:22 AM »
how do you control the pieces of metal  that magneto  summons in the air   it just floats up there   can u control it    ive done every command   can anybody help me?
never mind  i changed it to my own commands   lol   :thumbsup:

Offline lp

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Re: Christmas Day 1
« Reply #12 on: December 21, 2010, 09:02:12 AM »
excellent way to start the christmas event  W00T

Offline refcortez

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Re: Christmas Day 1
« Reply #13 on: December 21, 2010, 09:50:09 AM »
lol @ the best magneto, not even close. and is it just me, or do both of these chars suck? what's wrong with the controls? i gotta double half circle all of their moves.

Offline HyperSonic92

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Re: Christmas Day 1
« Reply #14 on: December 21, 2010, 10:51:55 AM »
Awesome job Double A

(NOTE: This is only showing the chars that I'm currently focused on. I haven't given up on any WIP ... except Strong Bad)