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Offline spiderbat

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Re: Christmas Day 1
« Reply #30 on: December 25, 2010, 02:57:19 PM »
I admire his magneto
is no easy task
Congratulations

Offline aa250

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Re: Christmas Day 1
« Reply #31 on: December 27, 2010, 12:44:21 PM »
Omega Red has been updated fixed a small bug in the Energy Drain coils. :)

Offline -Whiplash-

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Re: Christmas Day 1
« Reply #32 on: January 13, 2011, 10:39:23 AM »
hey, I LOVE THIS CHARACTER. I loved playing as him in mvc2 and I like it in mugen.

anyway, I've noticed a couple things:

-KOing someone with d,f Punch (specificly draining the energy) in the air will cause the annoucer to say "SUPER COMBO FINISH" and the hyper combo finish background plays. ( energy drain isn't a hyper combo....)

-it's difficult to combo into energy drain mid combo. (not really glitch, but It was very easy to do in mvc, and I only am able to do it by luck in this)

-another not really a glitch thing, but why not give him his full crouch animation from X-men: COTA? (I did it to my version.)

- in MVC2, D,F, P  followed by P is energy drain and D,F, P followed by K is Death factor. (you have it so P is death factor and K is Energy drain.)
« Last Edit: January 13, 2011, 10:43:27 AM by -Whiplash- »

Offline aa250

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Re: Christmas Day 1
« Reply #33 on: January 13, 2011, 01:21:16 PM »
Quote
-KOing someone with d,f Punch (specificly draining the energy) in the air will cause the annoucer to say "SUPER COMBO FINISH" and the hyper combo finish background plays. ( energy drain isn't a hyper combo....)

 lol really that a bug. I'll check it out

Quote
-it's difficult to combo into energy drain mid combo. (not really glitch, but It was very easy to do in mvc, and I only am able to do it by luck in this)

I'll make it how I have it in the CVG template. I'll fix that

Quote
-another not really a glitch thing, but why not give him his full crouch animation from X-men: COTA? (I did it to my version.)

Can you send me yours.

Quote
- in MVC2, D,F, P  followed by P is energy drain and D,F, P followed by K is Death factor. (you have it so P is death factor and K is Energy drain.)

I went with MSHvsSF I didn't like it how it was in MVC2.

Offline Arkady

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Re: Christmas Day 1
« Reply #34 on: January 13, 2011, 01:33:14 PM »


Quote
- in MVC2, D,F, P  followed by P is energy drain and D,F, P followed by K is Death factor. (you have it so P is death factor and K is Energy drain.)


Im pretty sure punch button is for life drain and kick button is for energy in XMen COTA aswell which is correct,
(due to the button layout = matching the bars punch being ontop of kick)
Be open minded, treat others as you would treat you and your loved one

Offline aa250

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Re: Christmas Day 1
« Reply #35 on: January 13, 2011, 01:37:07 PM »


Quote
- in MVC2, D,F, P  followed by P is energy drain and D,F, P followed by K is Death factor. (you have it so P is death factor and K is Energy drain.)


Im pretty sure punch button is for life drain and kick button is for energy in XMen COTA aswell which is correct,
(due to the button layout = matching the bars punch being ontop of kick)

Yeah it due to the button lay out since in COTA and MSHvsSF he was a 6 button character. In MVC2 he is a four button character.

Offline -Whiplash-

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Re: Christmas Day 1
« Reply #36 on: January 13, 2011, 02:28:38 PM »
Quote
-KOing someone with d,f Punch (specificly draining the energy) in the air will cause the annoucer to say "SUPER COMBO FINISH" and the hyper combo finish background plays. ( energy drain isn't a hyper combo....)

 lol really that a bug. I'll check it out

Quote

Yeah that was hilarious when it to me I was like WTF?

Alright, I'll send you mine.

And alright, I was wondering why, so MVC2 was just odd one out.

Offline aa250

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Re: Christmas Day 1
« Reply #37 on: February 25, 2011, 02:30:14 PM »
Magneto and Omega Red have been updated things that were changed

Magneto
What New Version 1.5
-added missing Hitsparks and guard sparks in Hyper Gravitation
-toned down guard damage on specials and supers
-coded the EM Disruptors Random

Omega Red
What fixed V1.2
-Toned down damage on Omega Destroyer
-Add X-men COTA crouch animation (Thanks Whiplash)
-Fixed Hyper combo finish flashing in Energy Drain
-Fixed chaining into Coil specials

Offline aa250

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Re: Omega Red (updated May 4, 2011)
« Reply #38 on: May 04, 2011, 06:35:59 PM »
Omega Red updated.

What New version 1.4 (May 4,2011)
-adjusted poweradd on basic attacks
-Recoded Aerial Rave
-coded Player Indictators
-coded Announcers
-fixed damage values
-fixed Air Combo announcer playing in Carbonadium Smasher
-added move around before the match vs series feature
-fixed change state in crouch strong punch
-fixed sounds playing in light punch repeatly
-made some collision boxes accurate to X-men COTA
-recoded Omega Destroyer and Carbonadium Smasher
-fixed debug error Helper has no parent bind to parent
-changed guardflags and hitflags in basic attacks.
-fixed some chaining in basic attacks

What left (May 4,2011)
-Improve the A.I air combing
-fixed any bug or issue that wasn't caught for this update
-improve anything that needs to be improved

All of the people who beta tested please re download him ;)

http://cvgunited.com/index.php?action=downloads;sa=view;down=247 -Omega Red

If you already downloaded him re download him again I fixed an issue with his air attacks I forgot by A in the guard flags. LOL
« Last Edit: May 04, 2011, 07:04:09 PM by aa250 »

Offline v

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Re: Omega Red (updated May 4, 2011)
« Reply #39 on: May 04, 2011, 08:13:09 PM »
thanx :)

though where the pix :P

Offline JayJay

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Re: Omega Red (updated May 4, 2011)
« Reply #40 on: May 04, 2011, 08:44:42 PM »
Gonna test him in a bit. Omega Red is the most trickiest character to code, so it must have been a challenge to work on him.

Offline aa250

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Re: Omega Red (updated May 4, 2011)
« Reply #41 on: May 04, 2011, 09:50:39 PM »
Gonna test him in a bit. Omega Red is the most trickiest character to code, so it must have been a challenge to work on him.

Yes he is very very difficult character to work on, but I think the second hardest character is Captain America when coding that shield. :facepalm: Some stuff I still got to improve. @@

Also it been brought to my attention that performing air combing is difficult to perform we will try to have this fixed ASAP.
« Last Edit: May 04, 2011, 11:00:01 PM by aa250 »

Offline dakidbanks

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Re: Omega Red (updated May 4, 2011)
« Reply #42 on: May 04, 2011, 11:59:22 PM »
Thanks for the chars! Going through this thread though I stumbled across a patch for Magneto. I know you're mainly focused on Omega right now but is it possible for you to reupload that patch?

Offline aa250

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Re: Omega Red (updated May 4, 2011)
« Reply #43 on: May 05, 2011, 12:10:21 AM »
Thanks for the chars! Going through this thread though I stumbled across a patch for Magneto. I know you're mainly focused on Omega right now but is it possible for you to reupload that patch?

You don't have to download the patch since I upload the full archive of the character back in christmas with the patch already added, but If I were you I would wait until tomorrow.  ;)

Offline dakidbanks

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Re: Omega Red (updated May 4, 2011)
« Reply #44 on: May 05, 2011, 08:23:40 AM »
Uh oooohhhh.. I wonder what that means  W(- -)W