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Offline aa250

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Magneto by aa250 updated to v1.2 (updated Jan 24, 2010)
« on: December 20, 2009, 02:41:36 AM »




If you want Magneto not to have his COTA moves just rename the folder Magneto2

Quote
What New Version 1.2
-fixed bug where you can't launch while performing Hyper Gravitation
-fixed bug where he is able to attack before the match begins
-fixed stuck bug when performing the Magnetic Blast
-disable move around before the match begins
-fixed cut offs in throne
-made Magnetic Shock wave blast the opponent across the screen
-made the Magnetic Shield un spam able For those that didn't know the shield is breakable 7 hits will break it
-added Move list in Readme
-made two separate def for All Moves and Not All Moves
-fix cancellations in Flight Mode while performing EM Disruptor and Em Disruptor X
-tweaked metal when thrown
-reduced speed in stance while going up and down
-fixed cancellation bug in Magnetic Tempest and Hyper Gravitation while in Flight mode
-fixed debug error division by zero in the hyper gravitation
-fixed A.I bug where Magneto gets up after being defeated
-fixed no damage issue when thrown

Quote
What New Version 1.1 12/21/2009 (CVG Special Event release Day 1)
-fixed poweradd in the Magnetic X Tempest
-recoded the Magnetic Shield hyper
-recoded Hyper Gravitation
-added Special Dust sparks to Tempest, X Tempest, and Shield hyper
-fixed a few collision boxes I missed that had to many
-recoded Magnetic Tempest
-recoded The Metal when he throws you
-removed double animation in the air file.
-removed poweradd in taunt
-fixed animation in air recovery, and recovery roll
-added missing frames get hits animation
-removed pal FX code from Standing punch
-fixed animation in the Em Disruptor and X-men COTA Em Disruptor
-tweaked and change commands for the 8 (air)Kuchuu Dashes
-fixed various animation in his basic attacks.
-tweaked Magnetic Shield
-fixed Velocity in Air Dash up, Air Dash Back up and Air Dash Forward up while in Flight mode
-fixed some coding in the Magneto overdrive cns
-Recoded the Magentic X Tempest (thanks bdirck)
-added X-men COTA sprites when throwing the Magnetic X Tempest
-removed custom states
-removed State -3
-added continue screen code animation
-added Wall Hit
-recode combo system, but not 100% accuarate
-fixed animation in the backward up dash
-combine Overdrive and commons1 file together.
-added new portrait

DOWNLOAD
« Last Edit: January 25, 2010, 12:58:46 PM by aa250 »

Offline v

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Re: Magneto update v1.1 by aa250
« Reply #1 on: December 21, 2009, 03:50:23 AM »
awesome update, per usual :)

Offline Los Tha Don

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Re: Magneto update v1.1 by aa250
« Reply #2 on: December 21, 2009, 07:44:30 AM »
Wicked update, Magnus will be proud!
Los Tha Don

Offline GuNStArHeRo

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Re: Magneto update v1.1 by aa250
« Reply #3 on: December 21, 2009, 07:48:39 AM »
yea this is a sweet update....you should try updating another of his characters  :Zvitor:



Offline World_Hero

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Re: Magneto update v1.1 by aa250
« Reply #4 on: December 21, 2009, 09:43:10 AM »
 :shocked:

Great update

Very nice

;)

See ya'  :thumbsup:

Offline JDubbs

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Re: Magneto update v1.1 by aa250
« Reply #5 on: December 21, 2009, 10:52:12 AM »
Verdict for aa20:

You have done so well on Mags. he's terrific. he's becoming better and better with each update. keep up the good work

A few things:
-how come the light kick doesnt work during the air combo?
-for the metal magnetic tempest, whats the thought behind having the player input the command twice in order for the metal to fall?
-after the hyper grav, how come the launcher doesnt work: either of them?
-are you going to make the magnetic shield like john stewart's where its breakable?

other than that, this is a really great Magneto. Slowly moving closer and closer to sunboy's and I have a feeling it will be better than it soon.  :YAY: :thumbsup: :gl: W(- -)W

Offline Beardicus

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Re: Magneto update v1.1 by aa250
« Reply #6 on: December 21, 2009, 10:58:05 AM »
Great update  :clap:

Thanks for all the work you put into this AA

Offline aa250

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Re: Magneto update v1.1 by aa250
« Reply #7 on: December 21, 2009, 11:04:12 AM »
Quote
-how come the light kick doesnt work during the air combo?

I will check it out it could be that the hit-boxes is to small for that attack

Quote
for the metal magnetic tempest, whats the thought behind having the player input the command twice in order for the metal to fall?

This move orignally came from X-men COTA because they are suppose to float in the air and then Magneto throws by pushing the command again. Kong just coded it different bdirck was nice enough to help me with this move

Quote
-after the hyper grav, how come the launcher doesnt work: either of them?

Right now he can only combo with his basic. I haven't had the chance to code the combo with his supers and hypers. That will be fix in the next update.

Quote
-are you going to make the magnetic shield like john stewart's where its breakable?

The Shield is breakable hit it 7 times and it will break. Shield only last for 10 seconds.


Online bdc

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Re: Magneto update v1.1 by aa250
« Reply #8 on: December 21, 2009, 11:08:08 AM »
Cool character  W00T can't wait for the next update.

Offline kyoman

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Re: Magneto update v1.1 by aa250
« Reply #9 on: December 21, 2009, 11:38:38 AM »
good update

Offline The Fabulous Mr. A

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Re: Magneto update v1.1 by aa250
« Reply #10 on: December 21, 2009, 11:56:13 PM »
Excellent

"The Question" aka Mr. A

Offline legendkaos

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Re: Magneto update v1.1 by aa250
« Reply #11 on: December 21, 2009, 11:58:32 PM »
awesome updates..I will check this out soon  W(- -)W

Offline aa250

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Re: Magneto update v1.1 by aa250
« Reply #12 on: December 22, 2009, 12:44:02 AM »
Thanks guys I appreciate the comments I will probably have a small updated patch later on this week to fix the issues that JDubb III addressed. :)

Offline DoktorAvidan

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Re: Magneto update v1.1 by aa250
« Reply #13 on: January 04, 2010, 04:15:38 PM »
The only thing I don't like about this Magneto is the heavy movements on his stance.

As in, he floats up and down way too much.

I'm sure this is easy to fix though.

Everything Else is phenomenal :D
« Last Edit: January 04, 2010, 04:32:18 PM by DoktorAvidan »

Offline aa250

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Re: Magneto update v1.1 by aa250
« Reply #14 on: January 04, 2010, 05:20:10 PM »
The only thing I don't like about this Magneto is the heavy movements on his stance.

As in, he floats up and down way too much.

I'm sure this is easy to fix though.

Everything Else is phenomenal :D

That is actually how he is in the game, but I think he goes to fast I'll slow it down, but if you don't want Magneto to float up and down. Open up his Common1.cns in Statedef 0 which is his Stance
Looks for this code

[State 0, 2]
type = PosSet
trigger1 = 1
y = 10*sin(Time*pi/50)

Change it to

[State 0, 2]
type = null;PosSet
trigger1 = 1
y = 10*sin(Time*pi/50)