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Offline Beardicus

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Re: Magneto (updated May 5, 2011)
« Reply #30 on: May 06, 2011, 10:14:28 AM »
Thanks AA  W(- -)W

Offline aa250

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Re: Magneto (updated May 5, 2011)
« Reply #31 on: May 06, 2011, 11:17:13 AM »
I looked into the helmet issue that an error caused my CAPCOM. LOL LOL

Proof

<a href="http://www.youtube.com/watch?v=ycKn3J88ohs" target="_blank">http://www.youtube.com/watch?v=ycKn3J88ohs</a>

I'm sure the sprite can be fixed, but some one would need to sprite edit his head. :Zvitor:

Offline bdc

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Re: Magneto (updated May 5, 2011)
« Reply #32 on: May 06, 2011, 12:35:49 PM »
LOL so are you going to fix it or are you gona keep it acuarate :)

Offline aa250

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Re: Magneto (updated May 5, 2011)
« Reply #33 on: May 06, 2011, 01:04:32 PM »
 LOL I don't know to be honest the intro in my magneto isn't accurate to the one in the video because you'll notice he doesn't start talking until he gets off his chair mine talks while he is on the chair. LOL Than again I didn't code that intro. :P

If someone sprite edit the head I have no problem replacing it. :)
« Last Edit: May 06, 2011, 01:12:05 PM by aa250 »

Offline ALEXZIQ

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Re: Magneto (updated May 5, 2011)
« Reply #34 on: May 06, 2011, 01:25:54 PM »
better not fix it, then he wont be MVC accurate.

We all know how important that is  :roll:


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline eviljeudi

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Re: Magneto (updated May 5, 2011)
« Reply #35 on: May 09, 2011, 03:45:29 AM »
this is the greatest magneto release so far, would love some specials intro, a xorn one would be good

Offline JDubbs

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Re: Magneto (updated May 5, 2011)
« Reply #36 on: May 12, 2011, 01:14:45 PM »

- His comboing feels really loose and doesn't really feel like I'm playing as Magneto.

Just my two-cents.

Im inclined to agree. His playability has improved alot but still feels way too fast. Also, why does his EM disruptor change colors on different rounds?

Offline aa250

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Re: Magneto (updated May 5, 2011)
« Reply #37 on: May 12, 2011, 01:36:58 PM »

- His comboing feels really loose and doesn't really feel like I'm playing as Magneto.

Just my two-cents.

Im inclined to agree. His playability has improved alot but still feels way too fast. Also, why does his EM disruptor change colors on different rounds?

He has both EM Disruptor from X-men COTA and his other vs series incarnation what I did was code the move random to help reduce the move set. In COTA it was pink in his other vs series it was purple. As for the fast issue I already addressed that his pause times were to fast. :P

Offline theFuTur3

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Re: Magneto (updated May 5, 2011)
« Reply #38 on: May 12, 2011, 01:54:23 PM »
i forgot to dl him...i will do that tonight when i get off... :D'OH:
hey double A can he cancel moves or chain combos into a super or cancel super into a hyper ???

Offline aa250

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Re: Magneto (updated May 5, 2011)
« Reply #39 on: May 12, 2011, 01:56:05 PM »
Quote
hey double A can he cancel moves or chain combos into a super or cancel super into a hyper

Yeah he should I'm able to do it.