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Offline aa250

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Magneto (updated May 5, 2011)
« on: May 01, 2010, 06:43:23 PM »



What New version 1.7 (May 5, 2011)
-fixed poweradd in basics
-fixed damage in basics
-fixed damage dampen ring
-fixed poweradd on specials
-fixed hitdef attributes in Em Disruptor
-coded MVC2 announcers
-fixed animation frames in Cloak
-fixed misaligned stance
-added Player Indicators
-fixed air combo announcer playing while in flight mode
-fixed misaligned hit sparks in Shock wave
-replaced metal sprites when thrown
-fixed Hyper Background K.O playing in X Tempest
-added missing scale parameter on special dust explode
-added MVC2 PAL FX and sounds to Force field
-fixed misaligned Guard Push hit sparks
-added X-men COTA palette thanks to Whiplash palette 9
-added counter announcer to force field
-made metal stuck on opponent for a period of time in vs series
-fixed a few bugs in EM Disruptor
-added a time bar to Magnetic Shield Hyper
-fixed some collision boxes
-fixed paralyzing bug after throw (thanks Devsman)
-fixed chaining into Magnetic Tempest and Magnetic X Tempest
-changed Magnetic Shield Hyper from LV1 Hyper to LV2 Hyper
-fixed explod not removed in crouch medium punch when get hit.

What Left (May 5, 2011)
-improve anything that needs to be improved
-any bug or problem that wasn't caught in this update
-improve the A.I air comboing
-Enable the 8 Air Dashes in A.I and improve them
-Maybe add Flight mode to A.I, but chances of that are slim to none since I find
A.I Flight mode a bit cheap.

Download Here
http://cvgunited.com/index.php?action=downloads;sa=view;down=94
« Last Edit: May 05, 2011, 01:27:49 PM by aa250 »

Offline galactus

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Re: Magneto
« Reply #1 on: May 01, 2010, 07:32:12 PM »
Awesome character aa250 I like him :clap: so many thanks for the release :) :salute:

cheers :thumbsup:

and I had an idea for him a bit ago as well I dont know if it is possible or not and even if it is would probabley take a lot of work but what if he had a special magnetic move against certain characters that are metal like wolverine, collosus, silver samurai, sentinal, dr doom etc I was thinking of a move where he lifts them up with his powers and then sends them flying across the screen or something like that it just came to me a bit ago and thought it would make him even better and feel even more like magneto

just an idea I thought I should share hope it helps :) :salute:
« Last Edit: May 01, 2010, 08:20:19 PM by galactus »

Offline JDubbs

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Re: Magneto
« Reply #2 on: May 01, 2010, 08:14:40 PM »
I believe you may just about outdone yourself this time AA. he plays exactly as I would have dreamed. I love him so much that im keeping him

one little thing: how come in the air combo, when I finish it and input the command for hyper grav, it automatically does magnetic tempest? the controls are still the same too and i know Im only pressing D, DB, B x in the air

Offline v

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Re: Magneto
« Reply #3 on: May 01, 2010, 08:21:09 PM »
yea, definitely the best magneto out there :)

Offline kyoman

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Re: Magneto
« Reply #4 on: May 01, 2010, 09:12:22 PM »
Awesome
Master of Magnetism come back with more power

Offline Shulbocka

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Re: Magneto
« Reply #5 on: May 01, 2010, 09:23:16 PM »
Awesome release man, you really went all out. That's one of the biggest lists of updates I've ever seen for a character. I haven't tried him yet, but I'm sure he's really good. You already know I don't know how to really spot bugs or anything, but I'll be sure to let you know if I spot any of the obvious. I'm sure there isn't anything though, cause you're like the bug fixing master. Thanks again man, you're awesome.  :YAY: W(- -)W




Offline aa250

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Re: Magneto
« Reply #6 on: May 01, 2010, 10:31:52 PM »
@galactus the idea was stated before by DoctorAvidan, but I didn't like the idea that much. :ohcrap:

@JDUBBS betossj4 was the one who did the combos yeah I notice that problem when you sometimes chain in other moves as well. ???

kyoman and Shulbocka thanks for the comments. :watchmen:

Offline bdc

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Re: Magneto
« Reply #7 on: May 01, 2010, 10:41:16 PM »
Best MVC styled Magneto out there  W00T

Offline Yin

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Re: Magneto
« Reply #8 on: May 01, 2010, 10:56:12 PM »
This is great. W00T
My Partner in crime = TREXRELL

Offline Red hood

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Re: Magneto
« Reply #9 on: May 02, 2010, 04:20:44 AM »
yhe xmen have to go out of the closet, there is someone to fight today   :DD

Offline Shulbocka

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Re: Magneto
« Reply #10 on: May 02, 2010, 05:43:30 AM »
Yeah man, this Magneto is seriously really good. You did a hell of a job. Just a few questions though. What is the second .DEF file for? Did you mean to make all the hypers commands like "D, F, DF" instead of "D, DF, F", cause that's kind of strange, at least to me? Last, would it be possible to make his hypers, or at least one of them chainable with regular attacks. I know that's not how it is in MvC2 necessarily, but it would be greatly appreciated if you could do it with him, or at least one hyper. If not though, it's cool, it's not that big of a deal. I'll live. I agree this is one of the best Magneto's of all time though. Thanks again for releasing him.  :thumbsup:




Offline aa250

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Re: Magneto
« Reply #11 on: May 02, 2010, 10:09:09 AM »
The second def file is just Magneto with less moves. He doesn't have the X Magnetic Tempest, EM Pluse, Magnetic Shield, EM X Disruptor, and the throne intro. that all. Nothing special really.

Offline Shulbocka

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Re: Magneto
« Reply #12 on: May 02, 2010, 03:27:45 PM »
Oh okay, gotcha. I think I'll be sticking with the first one myself. I like having more moves at your disposal.




Offline eviljeudi

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Re: Magneto
« Reply #13 on: May 03, 2010, 04:17:16 AM »
needs stronger IA

Offline Tazzer

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Re: Magneto
« Reply #14 on: May 03, 2010, 04:46:53 AM »
Great work!  This is now my main Magneto.