I liked the new hyper, it's great for a chain combo.One thing I found exagerated was the batrang, there should be only one, only changing the speed. I can win a round only throwing Batrangs like this, even if the oponent have a dodge move, he will be hit by any of it.
I only did it that way because Beyond, and both Batman from SB, and SD seem to do them that way, and I didnt see any complaints. In the future though I will certainly consider changing them as recommended. I do like that idea.
Quote from: thx1138 on September 06, 2011, 12:29:16 PMI only did it that way because Beyond, and both Batman from SB, and SD seem to do them that way, and I didnt see any complaints. In the future though I will certainly consider changing them as recommended. I do like that idea.Yeah, I saw.That's one thing I have noticed since the first time I saw these two characters, one cannot go near them, because they are constantly throwing projectiles of every kind, sometimes three at the same time, and even defending you have a huge amount of damage, not to mention the ones that hit you even when you are defending, like Batman's freezing batrangs on the early versions (I don't know if they removed on the latest one).It's a kind of unfair gameplay, because you can only watch your character being hit or keep the whole fight defending.And these are two good chars with great ideas, that would be great if they doesn't rely too much on projectiles, that's something we should be careful when we develop our characters.
http://cvgunited.com/index.php?action=downloads;sa=view;down=310Okay Robin updated again!X,Y position adjusted as requestedBatarangs simplified so theres not a barrage of batarangs as THX suggestedsome more bug fixes.Best yetNew Titan audio rips by Nullstring, and coded in by aa250, and tweaked by myself.
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