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Offline Femrril

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Re: Christmas releases Skrulls beta V0.2
« Reply #15 on: December 30, 2010, 09:24:48 AM »
W(- -)W
good suggestions, the only weapon that would take its shape and could not explode or shoot to remember that is a Skrull estraterrestre not a weapon, his ability and has the powers of the 4 fantastic

buenas sugerencias, lo del arma solo tomaria su forma ya que no podria detonar ni disparar recordar que es un estraterrestre skrull no un arma, su abilidad ya las tiene los poderes de los 4 fantasticos

 :clap: :clap: :santa:

Ok, i think you misunderstood, i mean he should attack using his shapeshifting ability, not to shapeshift into a weapon.

Cuz first of all he is a skrull so he should have experience changing his body to attack enemies, the FF powers are cool, but how is right now feel like a fusion of the FF, it should feel like a skrull with his own shapeshifting powers + the powers of the FF. The hypnosis power is interesting too,

These are only suggestions, i hope can help you !!   :punching:

Offline cravd

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Re: Christmas releases Skrulls beta V0.2
« Reply #16 on: December 30, 2010, 09:36:57 AM »
 W(- -)W
if I had thought of something similar as an intro to the Skrull Fantastic 4 (klrt) but only stayed in thoughts,
 I think this is already very complete Skrull just have to see details like the fire of his arm at least in what edition covers, in the rest of codes I am at zero imnotismo the idea is good and you could Agragar depending bdc
 and if we are just giving our opinions without eagerness to offend is clear that if we'll see how this evolves for good chars
 :thumbsup:

si tenia pensado en algo similar como un intro con los 4 fantasticos y skrull(klrt) pero solo quedo en pensamientos,
creo que este skrull ya esta muy completo solo habria que ver detalles como el fuego de su brazo almenos en lo que en edicin se refiera, en lo demas de codigos estoy en cero, la idea de imnotismo es buena se le podria agragar ya dependiendo de bdc
y si, solo estamos dando nuestras opiniones sin afan de ofender eso si esta claro, veremos como evoluciona este chars para bueno
 :salute: :clap:

Offline ALEXZIQ

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Re: Christmas releases Skrulls beta V0.2
« Reply #17 on: December 30, 2010, 09:38:20 AM »
A little parody of the Misfits - Skulls

I want your Skrulls

I need your Skrulls

Heroes all hang broken, and limp to nobodies suprise

Their blood drains down Dire Wraiths rain, skrulls will bathe tonight.

I want your Skrulls

I need your Skrulls


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline cravd

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Re: Christmas releases Skrulls beta V0.2
« Reply #18 on: December 30, 2010, 09:44:59 AM »
 :nocomment:?

Offline Beardicus

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Re: Christmas releases Skrulls beta V0.2
« Reply #19 on: December 30, 2010, 10:05:51 AM »
A little parody of the Misfits - Skulls

I want your Skrulls

I need your Skrulls

Heroes all hang broken, and limp to nobodies suprise

Their blood drains down Dire Wraiths rain, skrulls will bathe tonight.

I want your Skrulls

I need your Skrulls

LOL

GREAT UPDATE BDC  W00T

Offline aa250

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #20 on: May 02, 2011, 05:49:52 PM »

Klrt has been updated. first post updated too. to download: http://cvgunited.com/index.php?action=downloads;sa=view;down=246


What changed and fixed from last release

What fixed version 1.2 (May 2, 2011)
-Adjusted Juggle points in basic attacks
-fixed damage values on basic attacks
-fixed damage dampener
-adjusted pause time on air basic attacks
-removed the time > 3 from the command
-added guard sounds and missing hit sounds
-fixed Super Jump bug
-increased damage on all special attacks
-fixed invalid guard flags
-added missing hit sparks
-fixed player indicators from showing in introductions
-replaced hit sparks and Effects
-fixing no chaining into standing basics from crouch basics
« Last Edit: May 02, 2011, 07:40:09 PM by volzzilla »

Offline theFuTur3

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #21 on: May 02, 2011, 06:22:36 PM »
Klrt has been updated. Check first post for download link

Only Klrt though

What changed and fixed from last release

What fixed version 1.2 (May 2, 2011)
-Adjusted Juggle points in basic attacks
-fixed damage values on basic attacks
-fixed damage dampener
-adjusted pause time on air basic attacks
-removed the time > 3 from the command
-added guard sounds and missing hit sounds
-fixed Super Jump bug
-increased damage on all special attacks
-fixed invalid guard flags
-added missing hit sparks
-fixed player indicators from showing in introductions
-replaced hit sparks and Effects
-fixing no chaining into standing basics from crouch basics

thas the MVC Skrull right ???

Offline aa250

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #22 on: May 02, 2011, 06:32:51 PM »
No the CVG one the one on the right of the screen shot on first post. ;)

Offline v

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #23 on: May 02, 2011, 07:41:44 PM »
lots of adjustments.

thanx to aa250, bdc, and alexziq for doing all that :)

and i edited aa250's update post for a pic and DL link due to it will be the referral link from the front page

Offline Beardicus

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #24 on: May 03, 2011, 12:47:51 PM »
 W00T W00T W00T lovin it

Offline bdc

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #25 on: May 04, 2011, 12:02:13 AM »
Thanks AA250 and Alex for updating the character with the latest template changes.

Offline ALEXZIQ

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #26 on: May 04, 2011, 06:44:48 AM »




It really is a great update, and you get a look at the new template style.

I highly recommend people put away their SNK style prejudice and downlod. Not everything needs to MvC.


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline dakidbanks

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #27 on: May 05, 2011, 12:00:50 AM »
Thanks for the chars... are these both the same character with different designs or actually 2 different Skrull characters? I'm not too in depth with Super Skrull's bio.

Offline bdc

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #28 on: May 05, 2011, 12:04:48 AM »
same skrull different design (one old other modern). the Modern one is the one of my shiar project on the CVG template. the shading style is snk game based.

Offline NX-MEN

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Re: Klrt updated v.1.2 May 2, 2011.
« Reply #29 on: May 05, 2011, 01:43:03 AM »
Super Skrull and Klrt are different sculls or its the same creature?