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Offline Shulbocka

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Re: Dark Knight Returns Batman Apha (WORKPRINT)
« Reply #30 on: August 29, 2011, 11:39:19 AM »
 LOL uh...okay. That's disturbing.




Offline esn23

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Re: Dark Knight Returns Batman Apha (WORKPRINT)
« Reply #31 on: August 29, 2011, 11:49:48 AM »
Wow batman got really buff.. I saw those comics he looks just like them haha.. Happy Birthday buddy!

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Offline wolviesam

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Re: Dark Knight Returns Batman Apha (WORKPRINT)
« Reply #32 on: August 29, 2011, 10:50:06 PM »


Uploaded with ImageShack.us

Greetings  :YAY:
« Last Edit: August 29, 2011, 10:53:46 PM by C.R.O.M.- wolviesam »

Offline dev

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Re: Dark Knight Returns Batman Apha (WORKPRINT)
« Reply #33 on: August 30, 2011, 01:04:35 AM »
LOL


Offline robokymk2

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Re: Dark Knight Returns Batman Apha (WORKPRINT)
« Reply #34 on: September 08, 2011, 12:07:57 AM »
I might as well post feedback here.

- Smoke sprites from the stun-gun into beat-up combo and the hit sparks in the full screen bat super when blocked are misaligned.
- He's capable of strange juggles. Especially in the corner.
- If you hit him in the full screen bat super, the bats still appear.
- His ice boomerang is unblockable and the freeze lasts for some time. This move is too safe to use.
- His intro (The one with his speech) glitches out. Causes the round 1 animation to repeat.
- Causes my character to disappear sometimes.

Offline aa250

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Re: Dark Knight Returns Batman Apha (WORKPRINT)
« Reply #35 on: September 08, 2011, 02:42:32 AM »
Quote
- Smoke sprites from the stun-gun into beat-up combo and the hit sparks in the full screen bat super when blocked are misaligned.

Oops that my fault apparently when I was testing I forgot to remove the block hit sparks off the full screen in bat super since I removed the hit sparks. there wasn't suppose to be any block hit sparks in the Bat super as for the Smoke Sprite from the stun gun we will fix that in the next update.

Quote
- He's capable of strange juggles. Especially in the corner.

You need to elaborate on this he has POTS corner push system and juggling support maybe the system is faulty.

Quote
- If you hit him in the full screen bat super, the bats still appear.

easy fix we will add a destroyself trigger to the bat helpers that get destroyed when DKR get hit.

Quote
- His ice boomerang is unblockable and the freeze lasts for some time. This move is too safe to use.

most likely it missing the letter MA from guard flag code of the actual ice bat range helper or projectile. Noted

Quote
- His intro (The one with his speech) glitches out. Causes the round 1 animation to repeat.
- Causes my character to disappear sometimes.

We are aware of this issue unfortunately me nor ALEXZIQ weren't able to fix it so it was over looked for this release. We already know that it needs to be fixed in the future.

Thanks for the feedback we appreciate it, but don't get to comfortable with this character nothing at the moment is consider finish so most of the moves right now are place holder you will probably end up getting a brand new in the future with better sprites and brand new moves.

Offline ALEXZIQ

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Re: Dark Knight Returns Batman Apha (WORKPRINT)
« Reply #36 on: September 08, 2011, 06:35:00 AM »
I might as well post feedback here.

- Smoke sprites from the stun-gun into beat-up combo and the hit sparks in the full screen bat super when blocked are misaligned.
- He's capable of strange juggles. Especially in the corner.
- If you hit him in the full screen bat super, the bats still appear.
- His ice boomerang is unblockable and the freeze lasts for some time. This move is too safe to use.
- His intro (The one with his speech) glitches out. Causes the round 1 animation to repeat.
- Causes my character to disappear sometimes.

Hey thanks for the feedback!

I'd also add that the velocity coming out of the stun is too high making it easy to overshoot p2. In the future I hope to drasticall alter this into an armor hyper. The Bat attack will end up being a Bat-Tank rubber bullet spray.

But yeah everything here is pretty much throw away at the moment on this guy.

Allthough I would like to find out why the intro does that. It does not do it on the games screenpack, and Ive seen intro's with changestates b4 that don't create that problem so this is a weird glitch.

I may have to code it all as one state which may be a real pain.


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Offline robokymk2

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Re: Dark Knight Returns Batman Apha (WORKPRINT)
« Reply #37 on: September 08, 2011, 09:32:14 PM »
It does weird stuff. Will double check. Mostly it's the AI that can do this. But will double check.

Offline aa250

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Re: Dark Knight Returns Batman Apha (WORKPRINT) (updated 9/10/2011)
« Reply #38 on: September 10, 2011, 12:16:34 AM »
had some free time today and was bored re download him

what fixed

What changed and fixed as of September 09/10/2011
-fixed glitched intro
-fixed unblockable ice batrange and reduce the time when frozen
-added darken = 0, anim = -1 and unhittable = 1 on super pause code
-made the bats get destroyed when DKR get hits
-removed guard sparks from Bat hyper and Smoke Gun
-speed up animation for hitsparks
-fixed no push back in launcher
-fixed Special Dust in Beat up hyper
-fixed bat sounds continue playing

Offline ALEXZIQ

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Re: Dark Knight Returns Batman Apha (WORKPRINT) (updated 9/10/2011)
« Reply #39 on: September 10, 2011, 10:23:27 AM »
had some free time today and was bored re download him

what fixed

What changed and fixed as of September 09/10/2011
-fixed glitched intro
-fixed unblockable ice batrange and reduce the time when frozen
-added darken = 0, anim = -1 and unhittable = 1 on super pause code
-made the bats get destroyed when DKR get hits
-removed guard sparks from Bat hyper and Smoke Gun
-speed up animation for hitsparks
-fixed no push back in launcher
-fixed Special Dust in Beat up hyper
-fixed bat sounds continue playing

Intro audio cuts off now


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Offline ALEXZIQ

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Re: Dark Knight Returns Batman Apha (WORKPRINT) (updated 9/10/2011)
« Reply #40 on: September 10, 2011, 10:43:54 AM »
Easy fix, gonna fix srun hyper too in a minute


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Offline aa250

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Re: Dark Knight Returns Batman Apha (WORKPRINT) (updated 9/10/2011)
« Reply #41 on: September 10, 2011, 11:11:13 AM »
Oh crap. :facepalm: and I was fixing that kinda of problem on another character I was working on last night. :nocomment: Well if you can't get it fixed ask me it an easy fix like you said. :thumbsup:

Offline ALEXZIQ

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Re: Dark Knight Returns Batman Apha (WORKPRINT) (updated 9/10/2011)
« Reply #42 on: September 10, 2011, 11:20:12 AM »
Bigger issue is that the null pause doesnt work. It doesnt pause the frame so back to the drawing board


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Offline ALEXZIQ

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Re: Dark Knight Returns Batman Apha (WORKPRINT) (updated 9/10/2011)
« Reply #43 on: September 10, 2011, 12:08:01 PM »
OKAY UPDATED 9/10/11

Intro issue resolved, and stun attack hyper a bit more effective :Batsignal:

Please redownload


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Offline dev

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Re: Dark Knight Returns Batman Apha (WORKPRINT) (updated 9/10/2011)
« Reply #44 on: September 10, 2011, 12:12:06 PM »
nice.thanks!