Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Captain Marvel (Billy Batson) redux part 1  (Read 5454 times)

Offline Artemis

  • ***
  • Posts: 172
  • Country: mx
  • From my ashes ... Victory!
  • Referrals: 0
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #30 on: August 28, 2011, 10:37:17 PM »
GreaT! now downloading.... =)

Offline ALEXZIQ

  • CC, TEAM SPOILER & LOTDK PROJECT LEADER
  • CC Staff
  • *
  • Posts: 6414
  • Country: 00
  • "Sic Gorgiamus Allos Subjectatos Nunc"
  • Referrals: 1
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #31 on: August 29, 2011, 06:53:36 AM »
I apologize for not mentioning that the version I fixed up was one that IMT did, and gave us privately. I completely forgot about that.

Despite public perception, I have nothing but luv for the creative team members at IMT so I am sorry about missing credits. I dont think I even updated the read me with any credits.


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline ALEXZIQ

  • CC, TEAM SPOILER & LOTDK PROJECT LEADER
  • CC Staff
  • *
  • Posts: 6414
  • Country: 00
  • "Sic Gorgiamus Allos Subjectatos Nunc"
  • Referrals: 1
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #32 on: August 29, 2011, 07:08:11 AM »
I guess this a taste of whats to come.
<a href="http://www.youtube.com/watch?v=rmPxuho3Xw4" target="_blank">http://www.youtube.com/watch?v=rmPxuho3Xw4</a>

Indeed. I didnt want to spoil any surprise you might wanna reveal, but yeah thats it.

I had long wanted our flash to be Barry Allen, and Trexells helping make that happen. Since theres already a 90's Wally out there I think it makes sense to make the legacy come full circle.

Plus Ray Palmer, Oliver Queen, and Hal Jordan need Barry Allan.


Were just mising Carter Hall :Zvitor:

LOL



 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline Yin

  • M.U.G.E.N Contributor
  • ****
  • Posts: 779
  • Country: 00
  • I love Lara in a non gay way. :)
  • Referrals: 0
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #33 on: August 29, 2011, 09:48:02 AM »
Loving that sprite update, much more detail!
My Partner in crime = TREXRELL

Offline ALEXZIQ

  • CC, TEAM SPOILER & LOTDK PROJECT LEADER
  • CC Staff
  • *
  • Posts: 6414
  • Country: 00
  • "Sic Gorgiamus Allos Subjectatos Nunc"
  • Referrals: 1
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #34 on: September 05, 2011, 11:17:12 PM »
FYI

Shazam on lie dead was to turn back into Billy on defeat. Somehow my code mustve been edited when we converted the template.

If anyone wants it to work as intended you can put in this patch

http://www.sendspace.com/file/ozmi0d

Or simply redownload him from the download section.


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline AngelEcks

  • [Unlimited]
  • ****
  • Posts: 459
  • "all lost in the super-market"
  • Referrals: 0
    • [The Unlimited]
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #35 on: September 06, 2011, 03:16:18 AM »
FYI

Shazam on lie dead was to turn back into Billy on defeat. Somehow my code mustve been edited when we converted the template.

If anyone wants it to work as intended you can put in this patch

http://www.sendspace.com/file/ozmi0d

Or simply redownload him from the download section.

Awesome.

Thanks, Lex

Offline v

  • ******
  • Posts: 7583
  • Country: us
  • Referrals: 0
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #36 on: September 06, 2011, 09:35:55 AM »
i like this guy a lot :thumbsup:

feedback:
- with good timing, can spam the throw move endlessly. maybe add p2 falling back a bit (though that might not work in a corner) or whatever else that alters positioning of the 2
- on the d,db,b+2p hyper, if the beam misses initially and p2 can hit you, the beam will stay on screen for a moment
- on the d,db,b+2k hyper i'd like it if you added cap carrying p2 to the end of the screen like you did with batman beyond

Offline aa250

  • CC Staff
  • *
  • Posts: 6750
  • Country: 00
  • retired from creating
  • Referrals: 0
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #37 on: September 06, 2011, 11:39:14 AM »
Quote
- with good timing, can spam the throw move endlessly. maybe add p2 falling back a bit (though that might not work in a corner) or whatever else that alters positioning of the 2

How are you able to pull this I tried, but I can't get it to work are you doing this in the middle of the stage, or in the corner of the stage. ???

Quote
- on the d,db,b+2p hyper, if the beam misses initially and p2 can hit you, the beam will stay on screen for a moment

Fixed download this small updated patch it was missing the trigger that destroys the helper when the character get hit out of it.
http://www.mediafire.com/?zto3z1dnmozk7k4
That my fault for not catching that. :facepalm:

Quote
- on the d,db,b+2k hyper i'd like it if you added cap carrying p2 to the end of the screen like you did with batman beyond

That sounds like a pretty cool idea, but that up to ALEXZIQ. :)

Offline v

  • ******
  • Posts: 7583
  • Country: us
  • Referrals: 0
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #38 on: September 06, 2011, 11:42:21 AM »
did it anywhere, but easier in corner

Offline ALEXZIQ

  • CC, TEAM SPOILER & LOTDK PROJECT LEADER
  • CC Staff
  • *
  • Posts: 6414
  • Country: 00
  • "Sic Gorgiamus Allos Subjectatos Nunc"
  • Referrals: 1
Re: Captain Marvel (Billy Batson) redux part 1
« Reply #39 on: September 06, 2011, 12:05:16 PM »
Quote
- with good timing, can spam the throw move endlessly. maybe add p2 falling back a bit (though that might not work in a corner) or whatever else that alters positioning of the 2

How are you able to pull this I tried, but I can't get it to work are you doing this in the middle of the stage, or in the corner of the stage. ???

Quote
- on the d,db,b+2p hyper, if the beam misses initially and p2 can hit you, the beam will stay on screen for a moment

Fixed download this small updated patch it was missing the trigger that destroys the helper when the character get hit out of it.
http://www.mediafire.com/?zto3z1dnmozk7k4
That my fault for not catching that. :facepalm:

Quote
- on the d,db,b+2k hyper i'd like it if you added cap carrying p2 to the end of the screen like you did with batman beyond

That sounds like a pretty cool idea, but that up to ALEXZIQ. :)

Meh, I dont want it to be just like beyond.

If some one wants to invest the time to sprite something a little more complex where he carries them and does something differant that might be differant.

Too often I end up having to use similar moves in characters because I dont have the right sprites to make a good move soIi end up  using the SOS.

I think I'd rather keep it a lil differant, and hope for a much differant movce


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie: