Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Batman Beyond updated  (Read 2870 times)

Offline ALEXZIQ

  • CC, TEAM SPOILER & LOTDK PROJECT LEADER
  • CC Staff
  • *
  • Posts: 6414
  • Country: 00
  • "Sic Gorgiamus Allos Subjectatos Nunc"
  • Referrals: 1
Batman Beyond updated
« on: August 28, 2011, 10:01:35 PM »
http://cvgunited.com/index.php?action=downloads;sa=view;down=257


Hooray it's hangover day. As a lay here strung out I still found a little time to do a little work

Heres an updated Beyond. AA250 did a ton of bug fixes based on the cummunities feedback. If we missed something were sorry, we'll get to it next time around.

I also added some minor changes, and updated template craphics.

No sprite updates as of yet, but Spiderbat and I plan to det to that in the near future.





« Last Edit: September 11, 2011, 10:45:34 AM by volzzilla »


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline dev

  • Sprite Artist/ Creator
  • ***
  • Posts: 4175
  • Country: gb
  • Referrals: 0
Re: Batman Beyond 8/27/11 update (bug fixes)
« Reply #1 on: August 28, 2011, 10:11:58 PM »
nice


Offline v

  • ******
  • Posts: 7583
  • Country: us
  • Referrals: 0
Re: Batman Beyond 8/27/11 update (bug fixes)
« Reply #2 on: August 28, 2011, 11:01:00 PM »
love it.

i'm partial to the hyper arrow upgrade myself  :Zvitor:

Offline ALEXZIQ

  • CC, TEAM SPOILER & LOTDK PROJECT LEADER
  • CC Staff
  • *
  • Posts: 6414
  • Country: 00
  • "Sic Gorgiamus Allos Subjectatos Nunc"
  • Referrals: 1
Re: Batman Beyond 8/27/11 update (bug fixes)
« Reply #3 on: August 29, 2011, 10:02:34 AM »
Hope you guys try out the new Bat-Armor, and electric hypers. They work soooooo much better now.


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline TheSnackist

  • **
  • Posts: 95
  • Country: 00
  • Referrals: 0
Re: Batman Beyond 8/27/11 update (bug fixes)
« Reply #4 on: August 29, 2011, 12:42:15 PM »
Ooh, now with working Stealth Mode Palettes modes! Sweet!

Offline AngelEcks

  • [Unlimited]
  • ****
  • Posts: 459
  • "all lost in the super-market"
  • Referrals: 0
    • [The Unlimited]
Re: Batman Beyond 8/27/11 update (bug fixes)
« Reply #5 on: August 29, 2011, 09:02:31 PM »
Whoa, I think I missed this~

Hope you had a great B-day!

Offline danlee

  • *
  • Posts: 1
  • Referrals: 0
Re: Batman Beyond 8/27/11 update (bug fixes)
« Reply #6 on: August 30, 2011, 10:43:42 AM »
sorry that i'm late to the party lol!! but still, happy belated birthday and wish ya many more to come!!! thanks for the update on terry i am always in awe from you guys attention to detail on your characters!! i hope the the bat armor spamming was addressed too. but as always, keep up the good work fellas

Offline aa250

  • CC Staff
  • *
  • Posts: 6750
  • Country: 00
  • retired
  • Referrals: 0
Re: Batman Beyond 9/09/11 update (bug fixes)
« Reply #7 on: September 10, 2011, 08:52:45 PM »
Beyond has been updated again sorry guys I found a few more problems.

What fixed and changed as of September 9/10/2011
-cropped sprites
-added missing hitsparks and block sparks to Flight Attack
-fixing spamming Flight attack in Flight mode
-reduce time in Flight mode
-fixed spamming fight fury
-added width parameter to batrange moves
-fixed small glitch when turning in flight mode

You need to re download  the entire file since the patch I posted yesterday is outdated. I couldn't post a patch for this update since I don't remember the files I modified. :facepalm:

Offline ALEXZIQ

  • CC, TEAM SPOILER & LOTDK PROJECT LEADER
  • CC Staff
  • *
  • Posts: 6414
  • Country: 00
  • "Sic Gorgiamus Allos Subjectatos Nunc"
  • Referrals: 1
Re: Batman Beyond 9/10/11 update (bug fixes)
« Reply #8 on: September 11, 2011, 10:28:39 AM »
 :facepalm:


If you downloaded tthe last couple bug fix updates your Batman Beyond will crash.

I have updated the download file to the origional file from last weeks release in the meantime.

It does not have the previous fixes that caused the crash, but the maximum dive hyper does hit better on the final hit

Please redownload, and delete the last update so the crashing version doesnt end up being circulated.

http://cvgunited.com/index.php?action=downloads;sa=view;down=257
« Last Edit: September 11, 2011, 10:38:15 AM by ALEXZIQ »


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline spiderbat

  • M.U.G.E.N Contributor
  • ****
  • Posts: 226
  • Country: 00
  • Referrals: 0
Re: Batman Beyond 9/10/11 update (bug fixes)
« Reply #9 on: September 11, 2011, 10:42:34 AM »
than good friends
teamwork is the best tool
each of us abilities
eventually achieve real results
i will soon have more free time to devote to mugen
and be more active in this
« Last Edit: September 11, 2011, 10:44:10 AM by spiderbat »

Offline ALEXZIQ

  • CC, TEAM SPOILER & LOTDK PROJECT LEADER
  • CC Staff
  • *
  • Posts: 6414
  • Country: 00
  • "Sic Gorgiamus Allos Subjectatos Nunc"
  • Referrals: 1
Re: Batman Beyond 9/10/11 update (bug fixes)
« Reply #10 on: September 11, 2011, 10:43:56 AM »
than good friends
teamwork is the best tool
each of us abilities
eventually achieve real results
i will soon have more free time to devote to mugen
and be more active in this

 :thumbsup:

Thanks buddy
« Last Edit: September 11, 2011, 10:51:00 AM by spiderbat »


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline aa250

  • CC Staff
  • *
  • Posts: 6750
  • Country: 00
  • retired
  • Referrals: 0
Re: Batman Beyond updated
« Reply #11 on: September 11, 2011, 12:01:31 PM »
Yeah sorry about that guys apparently the crash only happens to win mugen users, but if you are using Mugen 1.0 he won't crash which is why I didn't catch that bug. So if you are using win mugen than you need to download ALEXZIQ version he re uploaded until I can get him to work fine on both engines with the bugs I fixed. :facepalm: