Great job on him, I've just noticed that this hyper does too much damage even if you are blocking it, he also lasts a very long time performing it.Hope you can fix it, I'm enjoying him a lot :love:P.S: I tried against Alucard's Batman.
Try this open the BeyondSuper.cns go to statedef 73305 I have the damage set to 9.7. it could be just in issue with the R.C mugen where I don't see the damage, but I don't know.
- F+c throw uses non standard animations. On some characters, it will make them disappear in air, such as SPO Ryu by Rikard (in state 831, changed to invalid action 832).
The taunt where he shows his back looks really odd, because his feet stay in position, but he's turned his back, so the feet/legs actually switched place by magic.
When he jumps, his feet go in the ground for a few ticks. Misalignment issue.
Most of his standing basics are misaligned. Look at his feet, they move all over the place while one of them is supposed to stay on place.
Batarang misses at close range (only touches when they come back).
Grapple Hook performed very close to the opponent will put him in hit state, but the hook part won't touch him, so he'll stay in his custom state until you hit him.
Why does Batman pass on the other side of the opponent at the end of medium Flight-Attack ?
Bat-Armor doesn't look nice. Basically, the 3 hits are too slow and show no power. Plus, the opponent can recover in the air before the last hit.
Electric-Flight can be done 3 times in a row. Well, at least the dampener kicks in correctly, so that's a good thing.
Hitsparks' animation is too long IMO, and looks slow, but that's me.
Bat-Armor doesn't look nice.
Basically, the 3 hits are too slow and show no power. Plus, the opponent can recover in the air before the last hit.
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