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Offline v

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Re: Batman Beyond Legends Game Beta#1
« Reply #30 on: December 25, 2010, 05:41:39 PM »
congrats. and great job on the surprise  W00T

and i applied aa250's patch to the current file online here. check 1st post for link.
« Last Edit: December 25, 2010, 05:48:46 PM by volzzilla »

Offline motherboard

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Re: Batman Beyond Legends Game Beta#1
« Reply #31 on: December 26, 2010, 01:31:25 AM »
 :santa: thanks.....i love it

Offline Femrril

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Re: Batman Beyond Legends Game Beta#1
« Reply #32 on: December 26, 2010, 05:52:46 AM »
A Great update, it moves smoothly now nice FXs too. but i found some stuff, like the weak, medium and strong ELectricity aren t working in this version, i checked the CMD file and they aren t define in there (just the commands).

Now the Hyper-Electricity move only works with D, DF, F x+a, i added in my version those too :

- D, DF, F y+b
- D, DF, F z+c

Then the Super jump, should be defined before the Fly mode, cuz other way when you press a+b+c, it gonna fly(a+b) instead of jump.

I tried to fix the electricity stuff cuz the code is there but i only make that Weak Electricity works fine, the other 2 are not working at all. The code for the electricity stuff is in the Supers file.

If you can fix that, then it s perfect !!   W00T

Offline aa250

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Re: Batman Beyond Legends Game Beta#1
« Reply #33 on: December 26, 2010, 09:06:57 AM »
Quote
A Great update, it moves smoothly now nice FXs too. but i found some stuff, like the weak, medium and strong ELectricity aren t working in this version, i checked the CMD file and they aren t define in there (just the commands).

I think ALEXZIQ probably removed those attacks, but forgot to take off the command. The weak only works in flight mode.

Quote
Now the Hyper-Electricity move only works with D, DF, F x+a, i added in my version those too :

- D, DF, F y+b
- D, DF, F z+c

Fixed

Quote
Then the Super jump, should be defined before the Fly mode, cuz other way when you press a+b+c, it gonna fly(a+b) instead of jump.

Huh that weird in the version I had it works, but fixed

Download this updated patch until full file get updated
http://www.mediafire.com/?bu8kzm36jlp4bxy

Offline v

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Re: Batman Beyond Legends Game Beta#1
« Reply #34 on: December 26, 2010, 09:18:42 AM »
i uploaded the char with aa250's patch.

Offline SEB4EVER

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Re: Batman Beyond Legends Game Beta#1
« Reply #35 on: December 26, 2010, 07:31:38 PM »
Pretty good update!

Glad to see his A.I. is improved, it was impossible for me to defeat him before.
I'm not too fond to the template yet.
I really like him, I would like to see a little less Spidey on his moveset, but that's just my mind.
Thanks for the release!





« Last Edit: December 26, 2010, 08:31:50 PM by Slayer »

Offline theFuTur3

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Re: Batman Beyond Legends Game Beta#1
« Reply #36 on: December 27, 2010, 12:51:21 PM »
i had a batman beyond vs the original fight and it was awesome!!! LOL
his ai is good but the original batman reigns supreme LOL
great job dude :Batsignal:

Offline ALEXZIQ

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Re: Batman Beyond Legends Game Beta#1
« Reply #37 on: December 27, 2010, 12:54:40 PM »
The origional was broken and cheap so I am sure it did win. It was my 2nd attempt at AI, and I did not take the many batarang moves into account.


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline G Lux

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Re: Batman Beyond Legends Game Beta#1
« Reply #38 on: December 27, 2010, 11:24:27 PM »
Definitely needs some sort of damage dampening. A fierce bat-a-rang followed by Grapple hook does something like over 33% damage, and that against multiple different characters I've tried that on.

Also, Explosive-Attack does twice the amount of damage if it's blocked.

101909EE

Offline aa250

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Re: Batman Beyond Legends Game Beta#1
« Reply #39 on: December 27, 2010, 11:37:57 PM »
Definitely needs some sort of damage dampening. A fierce bat-a-rang followed by Grapple hook does something like over 33% damage, and that against multiple different characters I've tried that on.

Also, Explosive-Attack does twice the amount of damage if it's blocked.

Your right, but the problem isn't the damage dampening the damage of the move itself is to high I'll fix that.

Offline aa250

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Re: Batman Beyond Legends Game Beta#1 (updated Dec 28,2010)
« Reply #40 on: December 28, 2010, 12:38:49 AM »
Re download what fixed and changed

What fixed and changed(December 28,2010)
-fixed no damage on freeze batrange
-toned down damage on grappler hook
-toned down damage on Fierce Batrange
-toned down damage on Explosive Batrange
-fixed invalid Hitoverrides
-fixed infinite on air batrange

Offline theFuTur3

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Re: Batman Beyond Legends Game Beta#1 (updated Dec 28,2010)
« Reply #41 on: December 28, 2010, 03:38:25 PM »
i will download and try when i get off work :thumbsup: :Batsignal:

Offline REDZ

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Re: Batman Beyond Legends Game Beta#1 (updated Dec 28,2010)
« Reply #42 on: December 28, 2010, 03:40:23 PM »
i will download and try when i get off work :thumbsup: :Batsignal:
did you get my PM? regarding carnage? :pittythefool:
« Last Edit: December 28, 2010, 03:42:55 PM by REDZ »

My works and wips.

Offline SEB4EVER

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Re: Batman Beyond Legends Game Beta#1 (updated Dec 28,2010)
« Reply #43 on: December 28, 2010, 04:27:28 PM »
Great job on him, I've just noticed that this hyper does too much damage even if you are blocking it, he also lasts a very long time performing it.
Hope you can fix it, I'm enjoying him a lot  :love:



P.S: I tried against Alucard's Batman.

Offline theFuTur3

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Re: Batman Beyond Legends Game Beta#1 (updated Dec 28,2010)
« Reply #44 on: December 28, 2010, 04:34:39 PM »
i will download and try when i get off work :thumbsup: :Batsignal:
did you get my PM? regarding carnage? :pittythefool:

checking now