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Offline Jmaxximus

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Re: Batman Beyond Legends Game Beta#1
« Reply #15 on: December 25, 2010, 02:20:41 PM »
AWESOME  :shocked: :shocked: :DD W(- -)W W(- -)W :salute: :salute: :thumbsup: :thumbsup: :thumbsup:

Offline theFuTur3

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Re: Batman Beyond Legends Game Beta#1
« Reply #16 on: December 25, 2010, 02:22:24 PM »
thanks for the update...he's great...now to have my awaited ten vs beyond match W00T W(- -)W LOL :Batsignal:

Offline spiderbat

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Re: Batman Beyond Legends Game Beta#1
« Reply #17 on: December 25, 2010, 02:46:29 PM »
to find time
I update some sprites

Offline worksa8

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Re: Batman Beyond Legends Game Beta#1
« Reply #18 on: December 25, 2010, 03:45:55 PM »
I was so excited, I thought this was a game beta release- but this is pretty good too. You may want to think about changing the title to something, slightly less confusing.
« Last Edit: December 25, 2010, 03:47:51 PM by worksa8 »
The truth is out there, we're just too lazy to think about it.

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Re: Batman Beyond Legends Game Beta#1
« Reply #19 on: December 25, 2010, 04:13:31 PM »
Holy sh*t dude, he plays rather well but his AI is broken to all kinds of hell. put the AI into a match and you'll see what I mean. I can't even really put it into words, you just have to see it for yourself.

I am curious what you mean especially from someone who worked on EOH. I feel theres a lot of broken AI in that game so maybe we have differant views on what good AI is. :salute:


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Re: Batman Beyond Legends Game Beta#1
« Reply #20 on: December 25, 2010, 04:17:40 PM »
the update i've been waiting for  W(- -)W merry xmas  :santa:



Offline G Lux

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Re: Batman Beyond Legends Game Beta#1
« Reply #21 on: December 25, 2010, 04:17:47 PM »


We are going to need more information as to why you believe the A.I is broken. saying something is broken without giving proper detail and information doesn't help. Yes I did test him in watch mode, but I didn't see anything broken. If he spams to much attack which attacks?

Also for those of you that didn't know he has Joker Mode you select joker mode by holding start or enter depending what you are using and selecting pallet 7. The changes and movelist are in the README beta  version text file inside the characters folder. You'll find that information in the bottom of the file.

Man, it's like I said, I don't really know how to explain it. For one, the Dark Knight Destroyer hyper, when the AI does it, it goes into some sort of crazy start-up loop. I don't know if it's supposed to be unblockable, but when it does that, even if I am in block before it starts, I get hit.  If there is spamming, it'd be the bat-a-rangs. Seems like the AI has no limit on the timing of when it can throw different bat-a-rang versions. I guess the best I could say is play him against himself. Seems to happen more often in survival.

I am curious what you mean especially from someone who worked on EOH. I feel theres a lot of broken AI in that game so maybe we have differant views on what good AI is. :salute:

I never worked on EoH. I'm one of the Global Mods, but I don't work with code, it drives me insane. I hated coding in college so there's no way I'd pick it up as a hobby.
« Last Edit: December 25, 2010, 04:20:50 PM by G Lux »

101909EE

Offline AxKeeper

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Re: Batman Beyond Legends Game Beta#1
« Reply #22 on: December 25, 2010, 04:19:55 PM »

 LOL

I'm excited to see the template and also to see a certain straw man appearing here and there  :evil:

The hitsparxs are amazing in there, as well as everything else. Very exciting!


Offline worksa8

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Re: Batman Beyond Legends Game Beta#1
« Reply #23 on: December 25, 2010, 04:24:22 PM »
I found 6 infinites so far =/
The easiest is his ice batarang, it's easier to spam then Captain Americas flip kick xD
The truth is out there, we're just too lazy to think about it.

Offline ALEXZIQ

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Re: Batman Beyond Legends Game Beta#1
« Reply #24 on: December 25, 2010, 04:26:03 PM »
Holy sh*t dude, he plays rather well but his AI is broken to all kinds of hell. put the AI into a match and you'll see what I mean. I can't even really put it into words, you just have to see it for yourself.

We are going to need more information as to why you believe the A.I is broken. saying something is broken without giving proper detail and information doesn't help. Yes I did test him in watch mode, but I didn't see anything broken. If he spams to much attack which attacks?

Also for those of you that didn't know he has Joker Mode you select joker mode by holding start or enter depending what you are using and selecting pallet 7. The changes and movelist are in the README beta  version text file inside the characters folder. You'll find that information in the bottom of the file.

Man, it's like I said, I don't really know how to explain it. For one, the Dark Knight Destroyer hyper, when the AI does it, it goes into some sort of crazy start-up loop. I don't know if it's supposed to be unblockable, but when it does that, even if I am in block before it starts, I get hit.  If there is spamming, it'd be the bat-a-rangs. Seems like the AI has no limit on the timing of when it can throw different bat-a-rang versions. I guess the best I could say is play him against himself. Seems to happen more often in survival.

I dont think it spams batarangs at all. Each batarang is set to random of 15. normal AI is 50. I purposely lowered them took into account the number of batarang moves, and balanced them below what normal projectiles are. Now you may have a point on the range though, thats somethin I didnt think. I just used standard AI that I believe comes from the EOH template. Ive never seen any loop on the Dark Knight destroyer. I see nothing broken in the AI. I'll have to look into it. I just wouldnt say that the AI is massively broken, it can always be improved, thats for sure, I am all about that.


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Offline aa250

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Re: Batman Beyond Legends Game Beta#1
« Reply #25 on: December 25, 2010, 04:26:42 PM »
Quote
Man, it's like I said, I don't really know how to explain it. For one, the Dark Knight Destroyer hyper, when the AI does it, it goes into some sort of crazy start-up loop. I don't know if it's supposed to be unblockable, but when it does that, even if I am in block before it starts, I get hit.  If there is spamming, it'd be the bat-a-rangs. Seems like the AI has no limit on the timing of when it can throw different bat-a-rang versions. I guess the best I could say is play him against himself. Seems to happen more often in survival.

Which move was the one you couldn't block that usually due to a guard flag missing MA.

Quote
I found 6 infinites so far =/
The easiest is his ice batarang, it's easier to spam then Captain Americas flip kick xD

I'll take a look at it in a minute.

Offline ALEXZIQ

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Re: Batman Beyond Legends Game Beta#1
« Reply #26 on: December 25, 2010, 04:26:59 PM »


We are going to need more information as to why you believe the A.I is broken. saying something is broken without giving proper detail and information doesn't help. Yes I did test him in watch mode, but I didn't see anything broken. If he spams to much attack which attacks?

Also for those of you that didn't know he has Joker Mode you select joker mode by holding start or enter depending what you are using and selecting pallet 7. The changes and movelist are in the README beta  version text file inside the characters folder. You'll find that information in the bottom of the file.

Man, it's like I said, I don't really know how to explain it. For one, the Dark Knight Destroyer hyper, when the AI does it, it goes into some sort of crazy start-up loop. I don't know if it's supposed to be unblockable, but when it does that, even if I am in block before it starts, I get hit.  If there is spamming, it'd be the bat-a-rangs. Seems like the AI has no limit on the timing of when it can throw different bat-a-rang versions. I guess the best I could say is play him against himself. Seems to happen more often in survival.

I am curious what you mean especially from someone who worked on EOH. I feel theres a lot of broken AI in that game so maybe we have differant views on what good AI is. :salute:

I never worked on EoH. I'm one of the Global Mods, but I don't work with code, it drives me insane. I hated coding in college so there's no way I'd pick it up as a hobby.

Holy sh*t dude, he plays rather well but his AI is broken to all kinds of hell. put the AI into a match and you'll see what I mean. I can't even really put it into words, you just have to see it for yourself.

We are going to need more information as to why you believe the A.I is broken. saying something is broken without giving proper detail and information doesn't help. Yes I did test him in watch mode, but I didn't see anything broken. If he spams to much attack which attacks?

Also for those of you that didn't know he has Joker Mode you select joker mode by holding start or enter depending what you are using and selecting pallet 7. The changes and movelist are in the README beta  version text file inside the characters folder. You'll find that information in the bottom of the file.

Man, it's like I said, I don't really know how to explain it. For one, the Dark Knight Destroyer hyper, when the AI does it, it goes into some sort of crazy start-up loop. I don't know if it's supposed to be unblockable, but when it does that, even if I am in block before it starts, I get hit.  If there is spamming, it'd be the bat-a-rangs. Seems like the AI has no limit on the timing of when it can throw different bat-a-rang versions. I guess the best I could say is play him against himself. Seems to happen more often in survival.

I dont think it spams batarangs at all. Each batarang is set to random of 15. normal AI is 50. I purposely lowered them took into account the number of batarang moves, and balanced them below what normal projectiles are. Now you may have a point on the range though, thats somethin I didnt think. I just used standard AI that I believe comes from the EOH template. Ive never seen any loop on the Dark Knight destroyer. I see nothing broken in the AI. I'll have to look into it. I just wouldnt say that the AI is massively broken, it can always be improved, thats for sure, I am all about that.


 :th_zombie: :th_zombie: Jacko :th_zombie: :th_zombie:

Offline ALEXZIQ

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Re: Batman Beyond Legends Game Beta#1
« Reply #27 on: December 25, 2010, 04:30:06 PM »
Quote
Man, it's like I said, I don't really know how to explain it. For one, the Dark Knight Destroyer hyper, when the AI does it, it goes into some sort of crazy start-up loop. I don't know if it's supposed to be unblockable, but when it does that, even if I am in block before it starts, I get hit.  If there is spamming, it'd be the bat-a-rangs. Seems like the AI has no limit on the timing of when it can throw different bat-a-rang versions. I guess the best I could say is play him against himself. Seems to happen more often in survival.

Which move was the one you couldn't block that usually due to a guard flag missing MA.

Quote
I found 6 infinites so far =/
The easiest is his ice batarang, it's easier to spam then Captain Americas flip kick xD

I'll take a look at it in a minute.

Sweey it is still technically a beta. I am sure we were gonna make some mistakes. It's hard to catch everything with out the communities help


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Offline aa250

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Re: Batman Beyond Legends Game Beta#1
« Reply #28 on: December 25, 2010, 04:39:05 PM »
I found the problem the timer number on the command isn't the same as in the helper. I'll double check all bat range. Would be a good idea to add that the A.I as well.

I'll post a small updated patch tonight.

Offline aa250

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Re: Batman Beyond Legends Game Beta#1
« Reply #29 on: December 25, 2010, 05:18:56 PM »
Fixed the spammy ice Batrange same goes for the A.I the timer were wrong
http://www.mediafire.com/?80j2rgg62uj8qei

Hopefully this is better. ;)