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Offline Jmaxximus

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Re: Bane Beta #2
« Reply #30 on: December 28, 2010, 05:49:33 PM »
Already in the works buddy. I would still like to hear what your idea is though.

Offline dev

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Re: Bane Beta #2
« Reply #31 on: December 28, 2010, 06:17:07 PM »
deadshot is a WIP?


Offline lideroptimus

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Re: Bane Beta #2
« Reply #32 on: December 28, 2010, 08:09:56 PM »
Just one thing, please, just listen... Some hypers, no need of backgrounds on behind the screen, I think that the backgrounds, just need on hypers, that give idea of velocity (like Ghost Rider). did you see what I mean? But was the better update here, maybe in all mugen comunity. I loved the Update. For become greater and better, just remove some backgrounds that don't need in some hypers like in that baner become him stronger (Like Thor e Wonder Woman).
But I really loved the Update. Thank You.
« Last Edit: December 28, 2010, 08:21:00 PM by lideroptimus »

Offline Toni

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Re: Bane Beta #2
« Reply #33 on: December 28, 2010, 08:27:24 PM »
Also, maybe it's just me, but the AI is pulling off pretty insane combos all the time, none of which seem to work if Bane is controlled by a player. And the Deadshot-striker is still a gamebreaker.

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Offline ALEXZIQ

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Re: Bane Beta #2
« Reply #34 on: December 28, 2010, 08:35:03 PM »
Also, maybe it's just me, but the AI is pulling off pretty insane combos all the time, none of which seem to work if Bane is controlled by a player. And the Deadshot-striker is still a gamebreaker.

So because of Deadshot you dont like the character?  LOL

Thats cool, I think he is cake to hit so I dont see the problem, but it's all opinon, and I like it.


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Offline ALEXZIQ

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Re: Bane Beta #2
« Reply #35 on: December 28, 2010, 08:44:49 PM »
Cool update all in all. I just can't understand why poor Bane is now belching all his lines. And he's still rolling around like crazy while being completely vulnerable during it.

So are you trying to say he's vunerable in the recovery roll? Seems like you could have just said that?


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Offline aa250

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Re: Bane Beta #2
« Reply #36 on: December 28, 2010, 08:54:32 PM »
I checked, but he doesn't have any collision boxes. so he isn't vulnerable.

Offline Toni

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Re: Bane Beta #2
« Reply #37 on: December 28, 2010, 09:09:05 PM »
So are you trying to say he's vunerable in the recovery roll? Seems like you could have just said that?
Uhm, I did? Also, I commented on the lenght and distance of his roll. Plus, the slowed down voice makes him sound seriously ill.

And when did I say that I don't like Bane because of Deadshot?

aa250: He isn't? How strange. Then why can Bane be attacked when getting up without being able to block? I didn't check for collision boxes myself, but something doesn't seem right here. (Seems to be a general problem with the Scruffydragon-template judging from some of their characters, so I'm not blaming you)

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Offline ALEXZIQ

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Re: Bane Beta #2
« Reply #38 on: December 28, 2010, 09:13:12 PM »
So are you trying to say he's vunerable in the recovery roll? Seems like you could have just said that?
Uhm, I did? Also, I commented on the lenght and distance of his roll. Plus, the slowed down voice makes him sound seriously ill.

And when did I say that I don't like Bane because of Deadshot?

aa250: He isn't? How strange. Then why can Bane be attacked when getting up without being able to block? I didn't check for collision boxes myself, but something doesn't seem right here. (Seems to be a general problem with the Scruffydragon-template judging from some of their characters, so I'm not blaming you)

I was just asking, you said Deadshot was a deal breaker? I wasnt being smart I was just playing around. No need to be so serious. :D'OH:


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Offline Toni

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Re: Bane Beta #2
« Reply #39 on: December 28, 2010, 09:25:19 PM »
I said he was a Game Breaker.

Besides, I am trying to be helpful here, but if you don't care for serious comments and instead prefer silly ones...

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Online Trexrell44

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Re: Bane Beta #2
« Reply #40 on: December 28, 2010, 09:28:02 PM »
I think he meant he respects your suggestions. But he responded in a less serious manner. :love:



Offline aa250

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Re: Bane Beta #2
« Reply #41 on: December 28, 2010, 09:28:23 PM »
Quote
aa250: He isn't? How strange. Then why can Bane be attacked when getting up without being able to block? I didn't check for collision boxes myself, but something doesn't seem right here. (Seems to be a general problem with the Scruffydragon-template judging from some of their characters, so I'm not blaming you)

I'll take a look at it. it could a bug I didn't catch.

Offline ALEXZIQ

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Re: Bane Beta #2
« Reply #42 on: December 28, 2010, 09:40:18 PM »
I said he was a Game Breaker.

Besides, I am trying to be helpful here, but if you don't care for serious comments and instead prefer silly ones...

Toni youre a cool cat, maybe I just misunderstood. I didnt mean any offense :salute:


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Offline aa250

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Re: Bane Beta #2
« Reply #43 on: December 28, 2010, 09:48:33 PM »
Download this updated air file and let me know if the problems was fixed
http://www.mediafire.com/?t4urz95onurjj6d

Offline YD

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Re: Bane Beta #2
« Reply #44 on: December 28, 2010, 09:58:44 PM »
Already in the works buddy. I would still like to hear what your idea is though.

You want me to post it here or PM you?